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Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.

1 vote
2 answers
2k views

How to get an Unreal Engine 4 Level to sync using Git Source Control?

Inside of Unreal Engine, I created a Project with the Minimal C++ with Starter Content, edited the 'Minimal_Default' map a little bit, inserted some new assets, placed them on the map. … The assets I imported are inside of the Content Browser, but the assets are not placed around the level as I did to the commit. …
NaturalistUbuntu's user avatar