Questions tagged [git]

Git is an open-source distributed version control system.

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Is it ok to commit to git while my Unity project is still open?

I tend to have big commits and it is related to me being tool lazy to close Rider and Unity, commit changes and then start both programms back up to make changes and repeat. I just assumed that this ...
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1answer
25 views

Can I run a script and generate warning when Unity project is saved?

Context: I'm working with Unity using Git and we have .gitignore setup so that we could create "_local" folder anywhere in Assets and it won't be commited. It makes for kind of a Debug/Backup folder, ...
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1answer
28 views

In Unity unable to find second github branch

I'm using github for unity asset and for some reason I can't find new branch that was created on a different PC. I tried refreshing, fetching, reinstalling asset, reinstalling asset and recloning ...
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0answers
163 views

SourceTree doesn't show the differences in Unity scene files?

Back in the day it worked, but for some reason in my new projects it isn't. Every other asset's difference is shown correctly in a text format (i.e. .prefab), only ...
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1answer
18 views

Unity assets turned binary from text

I'm working with unity and git, and for some reason, from some point - the assets started being Binary files, meaning that they'...
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1answer
257 views

How to get an Unreal Engine 4 Level to sync using Git Source Control?

Hello Game Development Stack Exchange, I and a couple of collaborators are working on an Unreal Engine project, we do not share a common network, which meant that using a local network storage to ...
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1answer
828 views

Unity GIT - managing `.meta` files / Working with multiple repositories in Unity

(Original Question) → ScriptableObject has empty inspector after cloning from git After cloning repository from git the data from the ScriptableObject asset isn't ...
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1answer
240 views

Unity generates changes in GitHub on saving scene

So, here is my problem. First I have a look at the changes in the repository which I am working with. Initially there are no changes: Then I open up Unity, i don't make any changes and just save ...
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1answer
487 views

Prefabs were modified even it doesn't updated when commit

Me and my co-workers uses Git for saving the developing game. But sometimes, some co-worker push the commit, it contains modified prefab that he never did. Prefabs are binary files so I can't see ...
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167 views

what file architecture to follow while uploading an sdl based C++ project to Github? [closed]

I created this sdl game containing header files source files and graphics files including tilemaps . I also have a setup file that will install a .exe file with dependencies such as dll files for sdl ....
3
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1answer
118 views

Rearranging projects in Git and Unity

I'm attempting to rearrange a Unity project that is under source control. Two problems: In order to maintain the relationships between assets, I need to use Unity's API or interface. But when I move ...
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0answers
121 views

Unreal 4: Checking out with Git as VCS

I have my editor configured to use git as my VCS. I have my own server in which the repo is hosted. I followed the GIT with Unreal 4 guide. My problem is that I cannot find the "Check Out" option in ...
10
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1answer
170 views

What considerations should I be aware of when placing an Unreal project under source control?

I want to give it a try to creating a git repository from my UE4 project and uploading it to Github.com but I wonder what special considerations should I have to avoid posting sensitive information ...
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1answer
2k views

Add them as submodules from Git Shell or remove their .git folders. I tried the latter, but don't know to do the former. How do I do that? [closed]

I'm trying to set up version control for my group, but I'm having trouble getting GitHub to work (I'm brand new to it, and version control in general). It keeps saying "Could not commit sub-modules: [...
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0answers
97 views

SerializedPropertyBindings NullReferenceException

Using: Unity 4.6.1 Pro Visual Studio 2013 Pro, c# Team Foundation Connected to git vc Windows 7 Premium Building 2D iOS app (2D set up) Details: Periodically, this error is occurring. There is ...
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0answers
86 views

File Path conflicts on GitHub with Unity

I am getting file path errors when a contributor is making commitments to GitHub. All of these errors are file path related or extra white space on the same lines. This should be something in the ....
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0answers
2k views

Solution for GIT commits in Visual Studio while Unity is open?

Specifications -VS 2013 Pro (Linked with Unity) -Unity 4.6.1 -Git Version Control (Linked with Visual Studio 2013) Summary After much research, I haven't found any solutions to this fix. *While ...
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1answer
848 views

Compiling the Latest MonoGame.dll on GitHub

I've been searching for hours, but still I cannot find "How to compile the latest MonoGame source code from GitHub". I have tried cloning the GitHub project (develop branch) and I've been looking for ...
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3answers
25k views

Which Unreal Engine 4 project files can I ignore in source control?

I want to put an Unreal Engine 4 project under source control with git. (I know the editor has Perforce and Subversion support, but I don't care for those.) What folder and files do I include in the ...
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2answers
4k views

problem with git on a unity project

I tried to version control my project folder with git. When it came to pull the project from the repository, though, something went wrong: apparently scripts are missing and the prefabs and kind of ...
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3answers
4k views

Source control for storing everything of game project?

Is it usual to manage not only source code, but all assets, textures, art, documentation files, etc under git repository for version controlling? For example I wanna to get back old version of texture....