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Questions tagged [git]

Git is an open-source distributed version control system.

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11 views

Need Help implementing Perforce depot or GitHub repot that allows offsite cloud hosting with onsite primary server syncing between local machines [closed]

Essentially, I have been working towards finding a simple solution using either perforce or GitHub desktop or a combination of the two. I would like to create a repot/depot on a GitHub server or ...
1
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0answers
22 views

SourceTree doesn't show the differences in Unity scene files?

Back in the day it worked, but for some reason in my new projects it isn't. Every other asset's difference is shown correctly in a text format (i.e. .prefab), only ...
1
vote
1answer
8 views

Unity assets turned binary from text

I'm working with unity and git, and for some reason, from some point - the assets started being Binary files, meaning that they'...
1
vote
0answers
48 views

How to get an Unreal Engine 4 Level to sync using Git Source Control?

Hello Game Development Stack Exchange, I and a couple of collaborators are working on an Unreal Engine project, we do not share a common network, which meant that using a local network storage to ...
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1answer
361 views

Unity GIT - managing `.meta` files / Working with multiple repositories in Unity

(Original Question) → ScriptableObject has empty inspector after cloning from git After cloning repository from git the data from the ScriptableObject asset isn't ...
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0answers
376 views

Remote: GitLab: API is not accessible when trying to push commit

I have a new commit that I am trying to push to my repo and I keep getting this error. I did some searching and found that git push -u origin branch_name might fix it but it didn’t. I also tried to ...
0
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1answer
195 views

Unity generates changes in GitHub on saving scene

So, here is my problem. First I have a look at the changes in the repository which I am working with. Initially there are no changes: Then I open up Unity, i don't make any changes and just save ...
0
votes
1answer
196 views

Prefabs were modified even it doesn't updated when commit

Me and my co-workers uses Git for saving the developing game. But sometimes, some co-worker push the commit, it contains modified prefab that he never did. Prefabs are binary files so I can't see ...
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0answers
150 views

what file architecture to follow while uploading an sdl based C++ project to Github? [closed]

I created this sdl game containing header files source files and graphics files including tilemaps . I also have a setup file that will install a .exe file with dependencies such as dll files for sdl ....
4
votes
1answer
117 views

Rearranging projects in Git and Unity

I'm attempting to rearrange a Unity project that is under source control. Two problems: In order to maintain the relationships between assets, I need to use Unity's API or interface. But when I move ...
1
vote
0answers
114 views

Unreal 4: Checking out with Git as VCS

I have my editor configured to use git as my VCS. I have my own server in which the repo is hosted. I followed the GIT with Unreal 4 guide. My problem is that I cannot find the "Check Out" option in ...
9
votes
1answer
168 views

What considerations should I be aware of when placing an Unreal project under source control?

I want to give it a try to creating a git repository from my UE4 project and uploading it to Github.com but I wonder what special considerations should I have to avoid posting sensitive information ...
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votes
1answer
1k views

Add them as submodules from Git Shell or remove their .git folders. I tried the latter, but don't know to do the former. How do I do that? [closed]

I'm trying to set up version control for my group, but I'm having trouble getting GitHub to work (I'm brand new to it, and version control in general). It keeps saying "Could not commit sub-modules: [...
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0answers
97 views

SerializedPropertyBindings NullReferenceException

Using: Unity 4.6.1 Pro Visual Studio 2013 Pro, c# Team Foundation Connected to git vc Windows 7 Premium Building 2D iOS app (2D set up) Details: Periodically, this error is occurring. There is ...
1
vote
0answers
86 views

File Path conflicts on GitHub with Unity

I am getting file path errors when a contributor is making commitments to GitHub. All of these errors are file path related or extra white space on the same lines. This should be something in the ....
0
votes
0answers
2k views

Solution for GIT commits in Visual Studio while Unity is open?

Specifications -VS 2013 Pro (Linked with Unity) -Unity 4.6.1 -Git Version Control (Linked with Visual Studio 2013) Summary After much research, I haven't found any solutions to this fix. *While ...
1
vote
1answer
824 views

Compiling the Latest MonoGame.dll on GitHub

I've been searching for hours, but still I cannot find "How to compile the latest MonoGame source code from GitHub". I have tried cloning the GitHub project (develop branch) and I've been looking for ...
29
votes
3answers
23k views

Which Unreal Engine 4 project files can I ignore in source control?

I want to put an Unreal Engine 4 project under source control with git. (I know the editor has Perforce and Subversion support, but I don't care for those.) What folder and files do I include in the ...
9
votes
2answers
3k views

problem with git on a unity project

I tried to version control my project folder with git. When it came to pull the project from the repository, though, something went wrong: apparently scripts are missing and the prefabs and kind of ...
9
votes
3answers
3k views

Source control for storing everything of game project?

Is it usual to manage not only source code, but all assets, textures, art, documentation files, etc under git repository for version controlling? For example I wanna to get back old version of texture....