Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
Identically shaped objects (often squares or hexagons) representing spatial information.
1
vote
3
answers
3k
views
How can I create a flexible system for tiling a 2D RPG map?
So for example, I've got a 6 tile x 6 tile map, using the following code:
Array<Tile> tiles = new Array<Tile>();
tiles.add(new Tile(new Vector2(0,5), TileType.FOREST));
tiles.add(new Tile(new Vector2 … I need the tiles as objects in my code, because for example, I determine whether or not a tile is can be passed through or collided with based on my TileTyle enum variable. …
1
vote
2
answers
2k
views
How can I make a tile appear on top of another without completely blocking the tile below?
I've got the tiles drawn and OrthographicCamera stuff figured out so I can see my world. My question is, how can I put character on a tile, so that he appears to be standing on the tile? …