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Tagged with view first-person-shooter
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Camera view matrix from position/yaw/pitch/worldUp
I'm trying to make a basic FPS camera view matrix, using position, pitch/yaw, and worldUp. Currently, my camera's view matrix is just a plain rotation matrix (made with yaw/pitch/roll) and the result ...
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Best field of view [closed]
What is the best value for field of view for an FPS?