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1 vote
1 answer
129 views

How do I make roguelike class combat options unique and interesting?

My fighter character in a text based roguelike I’m working on is going to be kind of like a sleeper mage due to their spell list and now I’m wondering how to make my mage unique If I give the mage ...
AAustralis's user avatar
33 votes
9 answers
16k views

Balancing Player vs. Monsters: Level-Up Curves

I've written a fair number of games that have RPG-like "levelling up," where the player gains experience for killing monsters/enemies, and eventually, reaches a new level, where their stats increase. ...
ashes999's user avatar
  • 11.3k
79 votes
5 answers
27k views

Huge procedurally generated 'wilderness' worlds

I'm sure you all know of games like Dwarf Fortress - massive, procedural generated wilderness and land. Something like this, taken from this very useful article. However, I was wondering how I could ...
PrettyPrincessKitty FS's user avatar