Stack Exchange Network

Stack Exchange network consists of 175 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange

Questions tagged [progression]

Player progression means that the player becomes more powerful and gains new abilities during the course of the game.

72
votes
6answers
25k views

Why do RPGs let you know how much XP you need to level up?

I was reading this article called Behavioral Game Design, and it says: ...how do we make players maintain a high, consistent rate of activity? ... the answer is a variable ratio schedule, one where ...
1
vote
2answers
34 views

Spawn chance, modulated by probability weighted by progress

I've been struggling with this for over a day now. What seemed a simple task, has just wrecked me. I hope someone here can help me figure out what I'm missing. Please, please help me :) The ...
1
vote
1answer
71 views

Patterns on preserving players progress across all player's devices

I'm writing cross platform game that is requested to store player progress across all their devices. I'm not talking about implementation details, but overall picture; What are the patterns for ...
22
votes
3answers
5k views

How do you decide on the size of a tech tree?

Is there any established metric with which a game designer might decide the best size for a tech tree? In this case the game is a single player 4X game (thank you, Peter, for that term). I wanted to ...
5
votes
1answer
270 views

Score balancing and progression limitation based on stars

Introduction I'm creating a game where the player can obtain 1 to 3 stars for each level based on the score it gets (based on the completion time). The levels are grouped in "worlds" each of which is ...
0
votes
1answer
775 views

RPG Maker MV Inverse Level Progression and new Stats

I'm trying to make something like Vampire: Dark Ages in RPG Maker MV, but the problem is that I need new stats and a reverse level progression, as long as you start at 12nd generation (like the "level ...
22
votes
2answers
3k views

Character ability power balance

I'm making a game where the player controls a character. This character starts off bland & weak. But over the course of playing the game, picks up abilities which the character uses as attacks/...
6
votes
3answers
800 views

Designing progression levels

I'm new here so forgive me if I have some lingo wrong. I am designing an app for hockey players that trains them in stickhandling skills. The app tracks time you watch videos/do the exercises. We ...
33
votes
5answers
8k views

How can I calculate current level from total XP, when each level requires proportionally more XP?

In my game, XP needed to reach the next level is Current Level × Level Threshold. Given that, how can I get my current level from the total XP ever earned? For example: ...
2
votes
1answer
165 views

How to apply game progression changes on screen loading in a Zelda like game

I'm trying to develop a 2D game like Zelda. The game is divided in screens with exits linking each other. I store each screen data (including objects and NPC positions) on a separate file, and when ...
1
vote
3answers
349 views

What is the term for the level progression paradigm in Bejeweled?

Looking at the various level progression paradigms for my puzzle game, I decided to rule out the common ones such as 3-star per level, linear campaign-like story, etc. I like the idea of Bejeweled's ...
-1
votes
1answer
961 views

Can an RPG Leveling System be simulated on MS Excel?

I'm interested in seeing quickly if my leveling system still makes sense at level 60. Is there a quick way to do this on Excel?
10
votes
1answer
8k views

How to balance experience gain in an RPG

I am currently developing an RPG game with a classic experience-points and levelup mechanic. The player kills monsters, gains experience points, levels up when they collect enough and become stronger. ...
0
votes
1answer
189 views

How to handle Gameflow and Progression?

I am building my own 2D engine and I try to handle the progression of my character. For example, when the player has a special item an door opens or when he talks with someone and has an item, the ...
4
votes
2answers
36k views

RPG level-experience formula [closed]

I want to make an RPG game and I would like an advice on how should I create my level-experience formula. I saw this formula http://rsdo.net/rsdonline/guides/Experience%20formula.html#PHP and I ...
5
votes
2answers
2k views

Character progression through leveling, skills or items?

I'm working on a design for an RPG game, and I'm having some doubts about the skill and level system. I'm going for a more casual, explorative gaming experience and so thought about lowering the game ...
44
votes
2answers
18k views

How to create adjustable formula for RPG level up requirements?

I'm trying to create a formula that can be modified simply by changing two values: number_of_levels, and last_level_experience. This is to enable people modding the game to change the levelling ...
38
votes
7answers
75k views

Algorithm for dynamically calculating a level based on experience points? [closed]

One of the struggles I've always had in game development is deciding how to implement experience points attributed to gaining a level. There doesn't seem to be a pattern to gaining a level in many of ...
31
votes
9answers
12k views

Balancing Player vs. Monsters: Level-Up Curves

I've written a fair number of games that have RPG-like "levelling up," where the player gains experience for killing monsters/enemies, and eventually, reaches a new level, where their stats increase. ...
10
votes
5answers
3k views

Balancing game difficulty against player progression

It seems that the current climate of games seems to cater to an obvious progression of player power, whether that means getting a bigger, more explosive gun in Halo, leveling up in an RPG, or ...