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Fix stuttering with fixed time step and interpolation

I am trying to fix my stuttering by using a fixed time step, but I seem to be missing something because it is not working. Can someone look at this and see what is missing? ...
wtcl's user avatar
  • 1
3 votes
2 answers
2k views

Implementing "Fix Your Time Step"

So far I have this implementation of "FYTS". However I am facing several problems. ...
Thomas Hartmann's user avatar
0 votes
1 answer
241 views

Network interpolation wont work for local player

im currently developing a little duengon crawler. It should have lan multiplayer and it works great but i think im sending to much packets. Should i send packets over network, when a player moves in ...
genaray's user avatar
  • 517
1 vote
2 answers
510 views

Interpolation over a network - receiving and drawing an opponent in 1v1 game

I'm a newbie Java coder and I'm creating a 1v1 game with an authoritative server and two clients. My whole network is based on UDP packets: sending positions from clients sending confirmations ...
Jacob's user avatar
  • 11
2 votes
1 answer
2k views

Libgdx Actions interpolation Fadeout

In libGDX there is a simple fade Interpolation that speeds up towards the end of the action animation. But what I am looking for ...
Madmenyo's user avatar
  • 1,969
1 vote
3 answers
3k views

Interpolation using a sprite's previous frame and current frame

Overview I'm currently using a method which has been pointed out to me is extrapolation rather than interolation. As a result, I'm also now looking into the possibility of using another method which ...
BungleBonce's user avatar
  • 1,927