libGDX there is a simple fade
Interpolation that speeds up towards the end of the action animation. But what I am looking for is the reversed of it, it needs to start fast and slow down near the end. Is there a
Interpolation function for that or how can I create this effect myself?
Currently i'm directly just initiating the action from the actor.
actor.addAction(Actions.moveTo(currentTouch.x - actor.getWidth() / 2, currentTouch.y - actor.getHeight() / 2, .2f, Interpolation.fade));