Questions tagged [bounding-spheres]
The bounding-spheres tag has no usage guidance.
17 questions
0
votes
1
answer
430
views
What´s wrong with my Frustum Culling implementation?
I´m struggling with a weird problem since hours.
Ive implemented frustum culling with the help of online articles and a book.
The problem is that the objects are not culled correctly.
I´m using ...
0
votes
1
answer
196
views
Having some trouble with my frustum checking code
I'm trying to check if a bounding sphere is either within or intersecting my frustum. It mostly works but there are cases where it should and it doesn't. The frustum is made up of 6 planes which have ...
1
vote
2
answers
995
views
Efficient collision detection of sphere with wall
I'm building a first-person game where up till now the player has been represented as a dimensionless point; this makes collision detection really easy, as I can just cast a ray along their velocity ...
2
votes
1
answer
3k
views
Welzl Algorithm to find the Smallest Bounding Sphere
I'm implementing Welzl's Algorithm to find the Smallest Bounding Sphere.
In brief, the algorithm works by maintaining:
a set of points to contain in the sphere (inside its interior, or on its ...
3
votes
1
answer
6k
views
How do I implement a AABB-Sphere collision
i have been trying to implement an aabb-sphere collision.
This is what I tried
...
1
vote
0
answers
71
views
How can I use a bounding sphere for intersection? [closed]
How can I use a bounding sphere for intersection, like on a statue? Would I use the radius to detect intersection?
1
vote
1
answer
491
views
Clamp point to triangle for sphere collision
I'm having some issues clamping a 3d to barycentric triangle. I've searched for some time now and keep seeing the same results, that (u,v,w) should be clamped between 0 and 1. But when I clamp those ...
3
votes
1
answer
178
views
Bounding Volumes for Empty Space
I'm creating an Android game that relies heavily on collision detection for a couple of players (at least up to 4). I researched hierarchical structures that could speed up the process. Because I have ...
-1
votes
1
answer
193
views
Smooth radial collision
I'm trying to make collisions smoother in my game. Currently, entities will stop completely when they collide with an obstacle. I saw the following article recently:
http://www.gamedev.net/page/...
0
votes
1
answer
1k
views
How do I get a SphereCollider's global origin in Unity?
I've been following this tutorial: Understanding Steering Behaviors: Collision Avoidance
but I'm having trouble implementing one of the functions correctly in Unity, here's the code:
...
1
vote
1
answer
192
views
Calculate diameter of sphere large enough to encompasss a frustum
I'm attempting to speed up box-to-box collision checks by first testing if two spheres large enough to encompass each (respectively) would collide (because I'm using separating axis theorem and it's ...
0
votes
1
answer
1k
views
XNA 3D Unable to Position Bounding Sphere
I have a collision method that seems like it would work, and it does, but the bounding sphere is always at 0, 0, 0. How do I fix this? Any more code and or details are available upon request.
...
4
votes
4
answers
956
views
Wall penetration
I have a terrain with geometry that is fairly ridged. I needed to make sure the player didn't enter the world geometry, so I used sphere-triangle intersections (after narrow down of which tris to ...
1
vote
1
answer
727
views
How to calculate the Screen Position of a bounding sphere/box?
Synopsis: What I have is an object rendered on the screen. I need to calculate the top-left / bottom-right of it's location on the screen in Screen Coordinates.
Explanation: The object is ...
1
vote
2
answers
650
views
Simple Bounding Sphere Calculations for 2d game
I'm writing a 2d game and have a question regarding the use of bounding spheres.
I'm kind of OK with the math, but I'm confused about one thing.
To work out the distance between the 2 centre points ...
1
vote
1
answer
1k
views
Unity3d: Box collider attached to animated FBX models through scripts at run-time have wrong dimension
I have several scripts attached to static and non static models of my scene.
All models are instantiated at run-time (and must be instantiated at run-time because I'm procedural building the scene).
...
2
votes
2
answers
1k
views
Transforming bounding spheres
When testing bounding spheres as part of the collision detection process, I'm using this method:
...