I need to know what changes the lightmap size.
For example what changes the lightmap from being 2*1024*1024 to 4*1024*1024 - having larger textures or having larger quads (having more models) or having more lights or does it depends on something else?
Lightmap Size
and another one calledLightmap Resolution
, if you play and get used to them, you should be able to control the lightmap's size easier \$\endgroup\$