I am trying to setup a viewport using perspective camera. I am trying to render a scene like this I read an official blog post about the cameras and found a few tests within gdx test suits. However, I am still kinda confused. I have no idea how to manipulate the test suits nor i have any idea what the code does other than just following the code given in the test.
I have a couple of sub-questions,
- was the game in the screenshot rendered with perspective camera or just the grids?
- Is it possible to work with Orthographic and Perspective Camera at the same time? so that i can render different elements with different camera?
- Is there any detailed and easy to understand guide that explain perspective camera really well? I find libgdx severely lack of documentation regrading these.