I'm trying to create a ball that exhibits perfect elastic collisions, meaning it should bounce infinitely without losing energy.
Here's what I've done so far:
- Set the ball's restitution to 1
- Set friction to 0
- Set angular and linear damping to 0
- Enabled physics substepping
- Set restitution combine mode to Max
- Set friction combine mode to Min
- Ball and floor have same physical material
Despite these settings, the ball still loses energy and doesn't bounce infinitely. What could I be missing or doing wrong? Is there another setting I need to adjust, or is there a limitation in UE5's physics engine that prevents this from happening?