I stumbled across this game on itch.io: Backland
After trying to find information on how to accomplish the same graphics, I found this tutorial: Youtube Video

How can I accomplish this 3-dimensional, pixelated look in a game?

Other possibly relevant information:
I have been using the Godot engine, but I would appreciate information that can be used anywhere
I am well versed in programming, but I am new to everything else related to game development

  • \$\begingroup\$ Where have you run into difficulty replicating this effect with the tutorials you've consulted so far? \$\endgroup\$ – DMGregory May 17 at 8:31
  • \$\begingroup\$ Set up a texture and use it with bilinear filtering turned off. See godotengine.org/qa/24044/… \$\endgroup\$ – Engineer May 17 at 12:08

Some of that pixelated look might be achievable by using normal 3D rendering with low-poly models and low-resolution textures, but render to a small texture instead of the screen, then draw that texture to the screen at a larger size with nearest neighbor filtering so the pixels don't get blurred.

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