I am using a tilemap to design levels for my game in Unity. So, naturally, I need some circle/box colliders to interact with the objects in the game.
I know that if I use a prefab for every tile, I can also attach a collider, and never have to worry to add or modift colliders. But this seems too impractical, and also if I want to modify a block of colliders, I have to do this for every single tile.
I also tried using Tilemap Colldier 2D
, but it generates colliders for the places I don't want colliders, such as grasses that stick out from the ground tiles.
My question is, is there any neat way to organize colliders so that I can identify them by looking at their names, IDs, etc.?
Currently, I am designing only one level and anxiety builds up on me as I take a look at the colliders in a single tilemap. How can I automate or organize the colliders for my tilemap?