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I am a programming student working with Unity 3D, version 2018.4.6f1 for this class. I wanted to add some materials to my wall, however, this results in a rather ugly result, because my walls are of different sizes.

Note the brown walls.

This also happens with actual textures.

Note the red lava.

However, editing their "tiling" as suggested does not result in something pretty, because the sizes of the objects. (In the shown example, both tilings are x: 3 and y:4.) I can't seem to edit the individual tiling on each object, either.

Tiling is x:3 and y:4. Note the Lava and wood.

How can I fix this, and make everything look nice? I obviously don't want to create a gazillion of the same texture/material just so I can tile it differently for each object.

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  • \$\begingroup\$ Have you considered mapping your textures in world space instead of object UV space? \$\endgroup\$
    – DMGregory
    Commented Oct 24, 2019 at 16:53
  • \$\begingroup\$ I can't say I have, no. That seems rather confusing. \$\endgroup\$ Commented Oct 24, 2019 at 22:57
  • \$\begingroup\$ If there's a specific aspect that's confusing you, please edit your question above to identify what part you need help understanding. Without this, we won't know how to help you. \$\endgroup\$
    – DMGregory
    Commented Oct 24, 2019 at 23:31

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