So I'm kinda new to Unity, but I've used it a couple of times before. Here's my issue:
I have two cubes with a random texture applied to them (drag'n'dropped something from the Asset Store). These cubes have different sizes, where one is a square and one is a rectangle. I want to set the tiling size to be different on them (because they are obviously stretched on the rectangle), but when I click on one and change it, the settings changes for both of them.
This is how it looks right now: https://i.stack.imgur.com/0UuOk.png
Is it possible to make these settings unique for each object somehow?