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This might seem like a strange question but I've been wanting to implement VFX in one of my games similar to what we see in the first Ant Man movie. Specifically only this:

Gif of the effect

Link to the gif above

  1. What do you call a VFX/Object like this? Is there a term for this?

  2. I'm assuming this is a job for a 3D artist. If so what is the best approach to building this? We are of course looking for a lower level of detail than the movie.

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    \$\begingroup\$ The GIF is very dark and it's hard to make anything out, however it looks like it's just a bunch of random reflective objects mirrored on both axes \$\endgroup\$
    – Bálint
    Commented May 28, 2019 at 23:17

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  1. This is a Kaleidoscope-like effect.
  2. Assuming you're implementing this in Unity or Unreal Engine, you would either use a particle effect or a postprocess effect.

A particle effect would be used if you want the effect to show up somewhere in your 3D (or 2D) game world. A postprocess effect would be used if you want to modify the already-rendered image into this effect, or if you want to display the effect by itself in screen-space for, say, a loading screen.

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