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Questions tagged [3d-modeling]

3D modelling is the process of using software to generate representations of 3D objects for use in a game or other application.

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Develop a program that 3D Models houses [closed]

Basically my program will consist of: Uploading/downloading a file of said 3D house that the user created within my program A coordinate system where said houses will be built with a camera that ...
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What's the best texture resolution for uv mapping? [closed]

I've few questions: What kind of Texture resolution is recommended for a 3d game? 512 or 1024 or 2048? Without any rendering problem? What is the recommended Texture resolution for UV mapping? Is it ...
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Inward looking panorama

I have a 3d model with very complex geometry. I want to bake these details into a texture map. I want to transfer the rendered image of the model to a low poly version. It is like a panorama, but the ...
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Thin gaps in shadows of FBX models imported into Unity

I recently have started making my game in Unity and making models to go alongside it. However, I export my models as an FBX and am able to successfully get them into the game, but unfortunately it ...
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Why might SketchFab keep rejecting me as a seller?

I've tried three times to get accepted as a seller on SketchFab but have been rejected on each occasion; with no clear explanation as to why. After asking for more details, I eventually received a ...
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2 votes
1 answer
397 views

Are there common types of human skeletons in gamedev industry?

I have to decide which human(oid) skeleton I'll choose to do procedural animation with it in the future. I'm looking for a flexible set of bones that would not lead to painful model reskinning later. ...
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Are there any distinct advantages to the ZBrush proprietary formats?

I apologize if this is off-topic here, but this is the best match I could find on Stack Exchange and I feel I can get some objective analyses. So, I'm a long time Blender user and a major FOSS ...
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1 vote
1 answer
89 views

How to avoid destroying information when scaling

I'm in the progress of making a simple 3D editor, just for developing skills on 3d graphics. After implementing some basic tools, I realize that scaling isn't working as I expected. For example, when ...
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Blender->Unity Import Animation Failing by Overlapping Mesh Objects

I'm new to both Unity and Blender. I created this penguin 3d model, rigged it up and animated it in Blender and all looked good. When I imported it into Unity, I noticed that this idle animation did ...
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Gaps in custom body parts export for Daz Genesis 8 character

I am trying to attach a custom mesh to a Daz Genesis 8 character, and export it into Unreal Engine. I use a custom script (namely: goldenpalace - NSFW); it exports both mesh and morphs... but it ...
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1 answer
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Creating a 3d level from real world room

I'm doing a project simulating autonomous drone flights inside buildings and I was asked to provide a level which is modeled after one of the floors in our faculty building. I was given a pdf which ...
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1 answer
331 views

How to use assimp textures with openGL/getting a better understanding

I recently learned how to load a model to openGL using assimp, but I am having trouble figuring out how to do lighting calculations on this model. Previously with my own created objects I would set ...
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2 answers
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3D modeling: how to make a spaceship with interior and exterior

recently i wanted to try and model a spaceship. i want to make one with interior and exterior. (like spaceships in star citizen.) But i dont know how to start working on it. Do i first build the ...
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345 views

How can I import a model from a Source Engine game into Unreal Engine 4?

I am currently developing a game in Unreal Engine 4. This project is for personal use, and will not be exhibited or sold. Because I have no talent, I need to snatch some models from some Source ...
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173 views

How to achieve highly detailed textures on buildings/architecture?

I have a bit of experience when it comes to 3D modeling, but something I never really wrapped my head around is environment modeling. You know, you walk down a road and you see lots of buildings, they ...
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1 answer
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How to connect a 3D head to a body?

I am new to Unity, game-making, etc. I have downloaded the trial version of Avatar Maker and a similar Unity plugin called Didimo Editor, with the hope of using their features to make game ...
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1 vote
2 answers
804 views

What is the Workflow? Blender -> Substance Painter -> Unreal Engine 4

My name is Jose and I'm pretty new to Game Art Development. I know some intermediate UE4 (both C++ and Blueprints), but my weakest point has always been the workflow to import assets from Blender and ...
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1 answer
151 views

texturing a race track - applying variations

I have created a simple race track in Blender using bezier curve, array and curve modifiers. A track is created from simple planes and the basic seamless asphalt texture looks quite good. As you can ...
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frustum culling and exporting a big scene model

Let's assume that I created in Blender a race track with landscape. I can export it to single wavefront obj file and then load in my graphics engine using assimp but it doesn't allow to use frustum ...
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1 answer
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Can I put real monuments like white house, statue of liberty in my open world game? [duplicate]

I'm currently working on open world game. But I am confused about one thing that, is it ok if I put real monuments and sculptures like white house, statue of liberty etc. in my game? Please help if ...
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1 vote
1 answer
100 views

How does one make models that are proportionate to the other game assets you've made?

As a programmer, I am not very good (yet) at making game art. One of the many issues that often causes me trouble is asset creation. Often I will want to create a house that a player could enter, and ...
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Correct primitive to start with for modified cone shape

I am very new to Maya and trying to make a Nikon F camera from reference images. I can't quite wrap my head around how I would make the shape on top of the camera because it is essentially a square ...
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1 vote
1 answer
62 views

Implementing mirrored coloured glass VFX like in Ant Man

This might seem like a strange question but I've been wanting to implement VFX in one of my games similar to what we see in the first Ant Man movie. Specifically only this: Link to the gif above ...
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I followed a youtube timelapse video to make same 3d model in blender, Can I use this in my game?

I saw a youtube timelapse video about making a car 3d model, I liked it and followed the same, I design almost same looking model (90% same), Can I use this in my game? There is no license mentioned ...
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1 answer
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For creating a distant moon in a 3D game, is it better to use a model or texture?

I'm working on my indie game and I want to create a moon (it's a 3D game) however I am unsure if I should create a model and put it far away, or if I should use a texture on a plane and have it ...
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Overdrawn pixels vs many polygons, which affects performance the most?

I know that having overdrawn pixels is not desirable as well as having many polygons since they can decrease performance. Often when I model I have an option to decrease the number of polygons by ...
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1 vote
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Optimization of linear solving for small matrices (10x10)

How to optimize the hell out of linear system solving for small matrices (10x10)? This would be used in an AR engine for a few games, but has to be done very fast. This solver is to be executed in ...
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FBX model for 2d sprite charachter

I was following along the unity platformer tutorial. https://www.youtube.com/watch?v=9WhZ1svdC3Q It is great. After looking the animation I found that there was a fbx model for 2d sprite character. I ...
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2 votes
3 answers
567 views

Is there a way to easily make 3d models and textures for people with no prior experience? [closed]

I want to make a game, but I need assets. I am wondering if I should make them by myself even though I never made any textures or 3d models before. Are there technologies that allow you to easily make ...
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Efficient unwrapping on multi hard edge object

I'm having trouble unwrapping this without creating hundreds of seams which massively increases the vertex count in the game engine (Unity). I've tried the various projection methods without much ...
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1 answer
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Player object's model starts to shake after some time

I created a default scene in a new project and imported a model from Unity's asset store and then get this strange behavior of the model starting to shake for no reason after some time after starting ...
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1 answer
1k views

How to create temp folder to store a file from external directory and use it in a game

I would like to copy a 3D model from external library and save it in temp/Resources/StreamingAssets folder to instantiate an object in unity scene. ` ...
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2 votes
3 answers
1k views

What is "mapping seams" and "hard edges (doubled-up vertices)" in UV?

According to GPU: Optimizing model geometry: Try to keep the number of UV mapping seams and hard edges (doubled-up vertices) as low as possible What is "mapping seams" and "hard edges (doubled-up ...
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0 votes
1 answer
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Custom Model Format & Loading

I've been working on a small engine for educational purposes. I understand that going production with "raw" model files like .obj is wrong mostly because of parsing and loading time. Thus, I want to ...
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1 answer
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What is the difference between Character Modeling and Level Design?

I'm thinking of either focusing on character modeling or level design, but I'm not sure what the differences are. Do companies consider them as separate jobs because I don't know that either. My ...
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Creating single texture for all materials in substance painter with ID map. ID map doesn't bake properly

I am trying to create single texture for multiple materials in substance painter according to this tutorial. https://www.youtube.com/watch?v=HMP2xpGHimY I have two models made in Blender. One with ...
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4 votes
1 answer
167 views

What should I watch out for in a 3d artist's portfolio? [closed]

I'm looking to hire a freelancer to help with 3d modeling. I've thought up a few qualifiers so far: Is their topology okay for animation? Have they demonstrated the technical capabilities necessary ...
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1 vote
1 answer
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How can I increase the resolution of a low-polygon model in ZBrush?

I have a low-polygon model of a character used in an old game, and I would like to improve it into a high resolution one, with more details, for a more recent game. What process should I follow to ...
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2 votes
1 answer
380 views

How do I shade / model low poly smooth surfaces that come to sharp edges?

Consider this model of a tank turret: The following model has smooth, round surfaces that meet at sharp corners. This is achieved with a high number of subdivisions and marking certain edges as sharp ...
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Extruding faces of a mold. Need to properly assign vertices to triangles

So I am creating a sort of modelling app using Unity. The user is able to select some vertices (using these vertexHandle GameObjects) and from there, extrude the face surrounded by these vertices. My ...
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1 vote
2 answers
143 views

How to clip 3D object in projection (octants)?

In example we've wrote some code in Pascal (graph unit) which rotates 3D object in oblique frontal (dimetric) projection in all octants positioned in center of them. The projection's type: The code ...
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Is there something like a "real-action-to-3D" filter?

I recently watched the cutscenes of Call of Duty WWII and was very impressed with the graphics, especially the facial expressions and the creases in the clothing. This is, of course, pre-rendered ...
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1 answer
756 views

Ogre3d 2.1 - How to apply texture on mesh?

I have searched forums and tried to read the Ogre 2.1 samples, but I still have no clue how to apply texture on mesh :( Here what I've done so far. I use Easy Ogre Exporter to export the scene (...
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0 votes
1 answer
38 views

Where is better to do shaders, vfx, uv-mapping and coloring?

Well i understand that 3DS-Max is mainly for modeling and Unity is mainly for programming and logic, but where is it better to do shaders, vfx, uv-mapping/painting and coloring? for example i worked ...
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1 vote
1 answer
36 views

3D scanners that captures movement?

Could there be a 3D scanner that captures movement? One that scans, let us say, 30 times per second (for 30 fps) to make an animated 3D scene? Is this possible? Why? Suppose we want to scan a person ...
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How to hide fbx files for commercial release

I see that all commercial games I've played never expose their fbx files - usually, they archive the fbx files into PAK file or BIN file. For example, Torchlight 2 use OGRE3D for their Graphic Engine,...
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0 votes
1 answer
152 views

How do I triangulate non-planar polygons correctly?

I've got a super simple octagonal mesh with a bevel around the circumference. When I triangulate for export, the cuts form a valley (proper term here?) – which is to say, they transform a level quad ...
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1 vote
1 answer
92 views

In Maya- how can I merge mulitple primitive cubes together into one parent item? (And is this actually needed for using in unity etc)?

Im trying to make some 3d models in Maya and then put them into Unity as characters which I can give rigidbody to etc. (Im new to Unity and 3d modelling software, but i have a small amount of ...
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0 votes
1 answer
80 views

Modelling meteoroid to scale in Maya LT

I have just recently started using Maya LT so forgive me if I am asking a silly question. I am trying to model a meteoroid in Maya LT of about 8km in diameter and I am trying to model it to scale. ...
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5 votes
1 answer
122 views

What takes up more processing power between whole character models or models that are pieced together in Unity?

In terms of performance when it comes to animation what takes up more processing power: Whole character models or models that are pieced together? (1 object vs multiple objects). I also wonder if ...
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