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Questions tagged [3d-modeling]

3D modelling is the process of using software to generate representations of 3D objects for use in a game or other application.

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Efficient unwrapping on multi hard edge object

I'm having trouble unwrapping this without creating hundreds of seams which massively increases the vertex count in the game engine (Unity). I've tried the various projection methods without much ...
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1answer
24 views

Player object's model starts to shake after some time

I created a default scene in a new project and imported a model from Unity's asset store and then get this strange behavior of the model starting to shake for no reason after some time after starting ...
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1answer
31 views

How to create temp folder to store a file from external directory and use it in a game

I would like to copy a 3D model from external library and save it in temp/Resources/StreamingAssets folder to instantiate an object in unity scene. ` ...
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8 views

3D model rigged for fluid motion along many joints

I'm a critical novice when it comes to 3D modeling, but I've come to a point where I'd like to design something for my game that I can't find another resource for (and I don't have money to hire an ...
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3answers
58 views

What is “mapping seams” and “hard edges (doubled-up vertices)” in UV?

According to GPU: Optimizing model geometry: Try to keep the number of UV mapping seams and hard edges (doubled-up vertices) as low as possible What is "mapping seams" and "hard edges (doubled-up ...
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15 views

How to manage big ammount of textures into one for the complex model?

I mean when I have a model with a big level of detail or solid gamelevel as ONE model - how to manage all textures for it? For example each wall has 512*512 texture, plus floor etc... To sum up ...
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1answer
28 views

Custom Model Format & Loading

I've been working on a small engine for educational purposes. I understand that going production with "raw" model files like .obj is wrong mostly because of parsing and loading time. Thus, I want to ...
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1answer
81 views

Character Modeling VS Level Design

Currently I'm in an associates program for Game Programming, but over the last semester due to my work schedule there was no programming class available for me to take so instead I decided to take 3D ...
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1answer
107 views

Creating single texture for all materials in substance painter with ID map. ID map doesn't bake properly

I am trying to create single texture for multiple materials in substance painter according to this tutorial. https://www.youtube.com/watch?v=HMP2xpGHimY I have two models made in Blender. One with ...
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1answer
162 views

What should I watch out for in a 3d artist's portfolio? [closed]

I'm looking to hire a freelancer to help with 3d modeling. I've thought up a few qualifiers so far: Is their topology okay for animation? Have they demonstrated the technical capabilities necessary ...
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1answer
58 views

How can I increase the resolution of a low-polygon model in ZBrush?

I have a low-polygon model of a character used in an old game, and I would like to improve it into a high resolution one, with more details, for a more recent game. What process should I follow to ...
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1answer
238 views

How do I shade / model low poly smooth surfaces that come to sharp edges?

Consider this model of a tank turret: The following model has smooth, round surfaces that meet at sharp corners. This is achieved with a high number of subdivisions and marking certain edges as sharp ...
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35 views

Extruding faces of a mold. Need to properly assign vertices to triangles

So I am creating a sort of modelling app using Unity. The user is able to select some vertices (using these vertexHandle GameObjects) and from there, extrude the face surrounded by these vertices. My ...
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2answers
94 views

How to clip 3D object in projection (octants)?

In example we've wrote some code in Pascal (graph unit) which rotates 3D object in oblique frontal (dimetric) projection in all octants positioned in center of them. The projection's type: The code ...
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0answers
25 views

Is there something like a “real-action-to-3D” filter?

I recently watched the cutscenes of Call of Duty WWII and was very impressed with the graphics, especially the facial expressions and the creases in the clothing. This is, of course, pre-rendered ...
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1answer
230 views

Ogre3d 2.1 - How to apply texture on mesh?

I have searched forums and tried to read the Ogre 2.1 samples, but I still have no clue how to apply texture on mesh :( Here what I've done so far. I use Easy Ogre Exporter to export the scene (...
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0answers
37 views

How can I make a polyheadron regular in Maya?

Let's say that I created a tetrahedron manually, and for the sake of the question pretend that you can't just create pyramids as primitives. My pyramid is not a regular polyhedron; there are edges ...
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1answer
35 views

Where is better to do shaders, vfx, uv-mapping and coloring?

Well i understand that 3DS-Max is mainly for modeling and Unity is mainly for programming and logic, but where is it better to do shaders, vfx, uv-mapping/painting and coloring? for example i worked ...
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1answer
34 views

3D scanners that captures movement?

Could there be a 3D scanner that captures movement? One that scans, let us say, 30 times per second (for 30 fps) to make an animated 3D scene? Is this possible? Why? Suppose we want to scan a person ...
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1answer
61 views

How to hide fbx files for commercial release

I see that all commercial games I've played never expose their fbx files - usually, they archive the fbx files into PAK file or BIN file. For example, Torchlight 2 use OGRE3D for their Graphic Engine,...
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1answer
79 views

How do I triangulate non-planar polygons correctly?

I've got a super simple octagonal mesh with a bevel around the circumference. When I triangulate for export, the cuts form a valley (proper term here?) – which is to say, they transform a level quad ...
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1answer
51 views

In Maya- how can I merge mulitple primitive cubes together into one parent item? (And is this actually needed for using in unity etc)?

Im trying to make some 3d models in Maya and then put them into Unity as characters which I can give rigidbody to etc. (Im new to Unity and 3d modelling software, but i have a small amount of ...
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0answers
32 views

How do I link the arms and hands of a player character to a gun?

I am currently developing a basic multiplayer FPS, and have set up a character and a gun, with clipping set up correctly. I have also added the ability to have multiple players connect, locally. ...
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1answer
144 views

Does ZBrush's ZRemesher set it apart from other software for game models?

I'm trying to figure out the most efficient way to model game assets as an indie developer. From what I can tell, sculpting is much quicker than manual polygonal modelling for things like characters. ...
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1answer
78 views

Modelling meteoroid to scale in Maya LT

I have just recently started using Maya LT so forgive me if I am asking a silly question. I am trying to model a meteoroid in Maya LT of about 8km in diameter and I am trying to model it to scale. ...
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1answer
116 views

What takes up more processing power between whole character models or models that are pieced together in Unity?

In terms of performance when it comes to animation what takes up more processing power: Whole character models or models that are pieced together? (1 object vs multiple objects). I also wonder if ...
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1answer
210 views

How Many Entities can the Unity Game Engine Handle Before it Starts to Lag?

I am building a player model for my game, the model is very complicated due to its ability to be customizable. A single player entity can have 70 + entities including the head, parts to the face, arms,...
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1answer
153 views

I have a question about 3D game models and copyright [duplicate]

I am making a game that is like a combination of minecraft and unturned. It is like minecraft as it is very block based. It is like unturned because it has vehicles and other unturned functionalities. ...
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1answer
1k views

are low poly games easy to create in unity 5? [closed]

I am a beginner in unity. I saw few 3d games created in it. Developers tried a lot to make those games look good in free edition but its hard to create eye crushing graphics at unity free edition. ...
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1answer
91 views

Creating character for lumbaryard

What I need to do if I want to create character for cryengine/lumbaryard?
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1answer
657 views

What is an example of a binary 3d file format? [closed]

I'm new to GD so if this is too broad I apologize. I'm looking for some quick information. What binary file format supports the basic game rendering information? raw position vertices Texture/UV (or)...
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1answer
38 views

Size of .skp gets doubled after importing to Unity

I have created a 3D model in SketchUp, and it is about 1.6Mb in size. After importing it to Unity, the size more than doubled to 4Mb. Why is that?
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1answer
66 views

Does decreasing rendering resolution also decrease the amount of polygons in my 3d models?

When lowering my game resolution I reduce the pixel count of the final rendered output image, does the 3d model I use to render the final image also lose polygons?
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2answers
888 views

How do games programmatically manipulate 3d models?

The title says it all. An artist makes a 3d model of a character. How does a programmer use the model to make the character run around?
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1answer
173 views

Ho can someone make 3D tiles not looking like perfect cubes?

Ok here's the graphics an artist did for me: While the texture is nice when seen as image file, I think the tile is somewhat flat. The problem is: If he bevel the cube, then there will be tiling ...
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0answers
393 views

How do I convert a DWG floor plan to 3D for use in Unity or PlayCanvas

I wish to take DWG floor plans and make 3D models of them which I can then use in Unity or PlayCanvas. PlayCanvas accepts FBX 3D models from tools such as Blender, Sketchup, 3DSMax, Maya, etc. There ...
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2answers
634 views

How to join two cubes?

If I want to make a character (in Blender) made of cubes, to export it to unity later, should I leave these cubes and all the other body parts as separate objects, or join them all into one mesh? And,...
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1answer
101 views

Where do i start with game development when i'm terrible at art and 3d modelling? [closed]

I've wanted to try and make my own game for a while now but i'm i'm terrible at art, textures and 3D modelling but i want to learn it so has anyone got any pointers to get started with the whole ...
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0answers
2k views

Handmade Terrain vs. Terrain Engine in Unity?

I'm planning a game right now, to be made in Unity, and I'm trying to decide how I'll approach the basic level construction. Essentially, my game takes place on an island in an infinite ocean, very ...
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1answer
523 views

How to merge fiber subtools in Zbrush

I just started learning Zbrush. While using Fibermesh, I notice that the "fiber" subtools are different from the normal ones. For example, they can be exported as curves, and BPR renders them ...
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0answers
427 views

Creating a smooth transition between materials on large models using Unity and/or Blender

I'm not sure if this is possible or not but I would like to create a smooth transition (cross-fade) between two textures on a 3D model made in Blender that can be imported to Unity. For example if I ...
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1answer
141 views

Standard unit value for 3d game character height?

Basically I'm building a first person shooter game using DirectX9. And now, I'm working on the modeling side. But before I start modeling, I have to make sure that I create all the models with ...
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2answers
3k views

How to make a map (game world) based on a real world place or city?

As a disclaimer before my real question, I have little experience in game development, only basic Unity knowledge. I noticed a lot of games are based on real world places and cities, for example GTA ...
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1answer
49 views

How to access triangulates in a 3d model that was imported in Unity?

I have a 3d model of a city. It is in collada format and ina dae file. I imported 3d model to unity but I don't know how can I access the objects of this 3d model with c# script.Because I am new with ...
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0answers
27 views

UV Packing Roadblock

I noticed that when I was unwrapping and packing UV's in 3DS Max, that about 75% of the map was taken up by a bunch of repetitive small parts, because of their unique shape and inability to fit ...
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2answers
6k views

How to create Half hemisphere 3D model

I already have an hemisphere.obj 3D model. But I'm trying to build a half-hemisphere (quarter sphere) model. How can I do that? What is the easiest way to do that? ...
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2answers
58 views

rough texturing on edges of mechanical parts

How do major studios fake the effect of "wear & tear" on the edges of guns and other things? I've always wondered this, but today it got to the point where I figured, why not just ask you guys. I"...
5
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1answer
337 views

Imported Blender .fbx model appears transparent

I exported a model that i made in blender to a .fbx file. I imported it to Unity and, as you can see in the image, one arm of my character appears transparent. I already have the normals pointing in ...
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0answers
37 views

How would I do torn clothing for zombies?

Should I give the clothes depth? I played Blackops III and it seems as if the clothing on the zombies have no depth when I look at torn areas. How do I do the torn areas? They seem to have a lot of ...
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0answers
284 views

Can't delete face Maya

So here is my model (bed sheets). I have an extra face right below it and I cannot delete it. I made it bigger for you guys but at first it was really small. I have no idea how that geometry got there....