Questions tagged [3d-modeling]

3D modelling is the process of using software to generate representations of 3D objects for use in a game or other application.

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17 views

Correct primitive to start with for modified cone shape

I am very new to Maya and trying to make a Nikon F camera from reference images. I can't quite wrap my head around how I would make the shape on top of the camera because it is essentially a square ...
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11 views

LOD For Large Complex Mesh (and Blender)

I've done some pretty thorough digging and I can't seem to find any info on what I'm looking for. I'm really hoping that doesn't mean it isn't possible... so if anyone can provide me with any insight ...
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Implementing mirrored coloured glass VFX like in Ant Man

This might seem like a strange question but I've been wanting to implement VFX in one of my games similar to what we see in the first Ant Man movie. Specifically only this: Link to the gif above ...
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48 views

I followed a youtube timelapse video to make same 3d model in blender, Can I use this in my game?

I saw a youtube timelapse video about making a car 3d model, I liked it and followed the same, I design almost same looking model (90% same), Can I use this in my game? There is no license mentioned ...
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1answer
33 views

For creating a distant moon in a 3D game, is it better to use a model or texture?

I'm working on my indie game and I want to create a moon (it's a 3D game) however I am unsure if I should create a model and put it far away, or if I should use a texture on a plane and have it ...
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50 views

Overdrawn pixels vs many polygons, which affects performance the most?

I know that having overdrawn pixels is not desirable as well as having many polygons since they can decrease performance. Often when I model I have an option to decrease the number of polygons by ...
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27 views

Optimization of linear solving for small matrices (10x10)

How to optimize the hell out of linear system solving for small matrices (10x10)? This would be used in an AR engine for a few games, but has to be done very fast. This solver is to be executed in ...
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33 views

FBX model for 2d sprite charachter

I was following along the unity platformer tutorial. https://www.youtube.com/watch?v=9WhZ1svdC3Q It is great. After looking the animation I found that there was a fbx model for 2d sprite character. I ...
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508 views

Is there a way to easily make 3d models and textures for people with no prior experience? [closed]

I want to make a game, but I need assets. I am wondering if I should make them by myself even though I never made any textures or 3d models before. Are there technologies that allow you to easily make ...
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91 views

Skinned Mesh Looks Weird in Unity?

I'm fairly new to using blender and I think am having trouble with importing my file to Unity. Or maybe by model needs to be changed. Here is what my model looks like in blender: This is what it ...
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24 views

Efficient unwrapping on multi hard edge object

I'm having trouble unwrapping this without creating hundreds of seams which massively increases the vertex count in the game engine (Unity). I've tried the various projection methods without much ...
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1answer
31 views

Player object's model starts to shake after some time

I created a default scene in a new project and imported a model from Unity's asset store and then get this strange behavior of the model starting to shake for no reason after some time after starting ...
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1answer
283 views

How to create temp folder to store a file from external directory and use it in a game

I would like to copy a 3D model from external library and save it in temp/Resources/StreamingAssets folder to instantiate an object in unity scene. ` ...
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14 views

3D model rigged for fluid motion along many joints

I'm a critical novice when it comes to 3D modeling, but I've come to a point where I'd like to design something for my game that I can't find another resource for (and I don't have money to hire an ...
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3answers
149 views

What is “mapping seams” and “hard edges (doubled-up vertices)” in UV?

According to GPU: Optimizing model geometry: Try to keep the number of UV mapping seams and hard edges (doubled-up vertices) as low as possible What is "mapping seams" and "hard edges (doubled-up ...
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1answer
47 views

Custom Model Format & Loading

I've been working on a small engine for educational purposes. I understand that going production with "raw" model files like .obj is wrong mostly because of parsing and loading time. Thus, I want to ...
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1answer
106 views

What is the difference between Character Modeling and Level Design?

I'm thinking of either focusing on character modeling or level design, but I'm not sure what the differences are. Do companies consider them as separate jobs because I don't know that either. My ...
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1answer
197 views

Creating single texture for all materials in substance painter with ID map. ID map doesn't bake properly

I am trying to create single texture for multiple materials in substance painter according to this tutorial. https://www.youtube.com/watch?v=HMP2xpGHimY I have two models made in Blender. One with ...
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1answer
163 views

What should I watch out for in a 3d artist's portfolio? [closed]

I'm looking to hire a freelancer to help with 3d modeling. I've thought up a few qualifiers so far: Is their topology okay for animation? Have they demonstrated the technical capabilities necessary ...
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1answer
139 views

How can I increase the resolution of a low-polygon model in ZBrush?

I have a low-polygon model of a character used in an old game, and I would like to improve it into a high resolution one, with more details, for a more recent game. What process should I follow to ...
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1answer
270 views

How do I shade / model low poly smooth surfaces that come to sharp edges?

Consider this model of a tank turret: The following model has smooth, round surfaces that meet at sharp corners. This is achieved with a high number of subdivisions and marking certain edges as sharp ...
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38 views

Extruding faces of a mold. Need to properly assign vertices to triangles

So I am creating a sort of modelling app using Unity. The user is able to select some vertices (using these vertexHandle GameObjects) and from there, extrude the face surrounded by these vertices. My ...
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2answers
108 views

How to clip 3D object in projection (octants)?

In example we've wrote some code in Pascal (graph unit) which rotates 3D object in oblique frontal (dimetric) projection in all octants positioned in center of them. The projection's type: The code ...
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0answers
26 views

Is there something like a “real-action-to-3D” filter?

I recently watched the cutscenes of Call of Duty WWII and was very impressed with the graphics, especially the facial expressions and the creases in the clothing. This is, of course, pre-rendered ...
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1answer
367 views

Ogre3d 2.1 - How to apply texture on mesh?

I have searched forums and tried to read the Ogre 2.1 samples, but I still have no clue how to apply texture on mesh :( Here what I've done so far. I use Easy Ogre Exporter to export the scene (...
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1answer
37 views

Where is better to do shaders, vfx, uv-mapping and coloring?

Well i understand that 3DS-Max is mainly for modeling and Unity is mainly for programming and logic, but where is it better to do shaders, vfx, uv-mapping/painting and coloring? for example i worked ...
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1answer
34 views

3D scanners that captures movement?

Could there be a 3D scanner that captures movement? One that scans, let us say, 30 times per second (for 30 fps) to make an animated 3D scene? Is this possible? Why? Suppose we want to scan a person ...
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1answer
73 views

How to hide fbx files for commercial release

I see that all commercial games I've played never expose their fbx files - usually, they archive the fbx files into PAK file or BIN file. For example, Torchlight 2 use OGRE3D for their Graphic Engine,...
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1answer
114 views

How do I triangulate non-planar polygons correctly?

I've got a super simple octagonal mesh with a bevel around the circumference. When I triangulate for export, the cuts form a valley (proper term here?) – which is to say, they transform a level quad ...
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1answer
54 views

In Maya- how can I merge mulitple primitive cubes together into one parent item? (And is this actually needed for using in unity etc)?

Im trying to make some 3d models in Maya and then put them into Unity as characters which I can give rigidbody to etc. (Im new to Unity and 3d modelling software, but i have a small amount of ...
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2answers
199 views

Does ZBrush's ZRemesher set it apart from other software for game models?

I'm trying to figure out the most efficient way to model game assets as an indie developer. From what I can tell, sculpting is much quicker than manual polygonal modelling for things like characters. ...
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1answer
78 views

Modelling meteoroid to scale in Maya LT

I have just recently started using Maya LT so forgive me if I am asking a silly question. I am trying to model a meteoroid in Maya LT of about 8km in diameter and I am trying to model it to scale. ...
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1answer
118 views

What takes up more processing power between whole character models or models that are pieced together in Unity?

In terms of performance when it comes to animation what takes up more processing power: Whole character models or models that are pieced together? (1 object vs multiple objects). I also wonder if ...
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1answer
237 views

How Many Entities can the Unity Game Engine Handle Before it Starts to Lag?

I am building a player model for my game, the model is very complicated due to its ability to be customizable. A single player entity can have 70 + entities including the head, parts to the face, arms,...
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1answer
257 views

I have a question about 3D game models and copyright [duplicate]

I am making a game that is like a combination of minecraft and unturned. It is like minecraft as it is very block based. It is like unturned because it has vehicles and other unturned functionalities. ...
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1answer
1k views

are low poly games easy to create in unity 5? [closed]

I am a beginner in unity. I saw few 3d games created in it. Developers tried a lot to make those games look good in free edition but its hard to create eye crushing graphics at unity free edition. ...
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1answer
106 views

Creating character for lumbaryard

What I need to do if I want to create character for cryengine/lumbaryard?
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1answer
871 views

What is an example of a binary 3d file format? [closed]

I'm new to GD so if this is too broad I apologize. I'm looking for some quick information. What binary file format supports the basic game rendering information? raw position vertices Texture/UV (or)...
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1answer
39 views

Size of .skp gets doubled after importing to Unity

I have created a 3D model in SketchUp, and it is about 1.6Mb in size. After importing it to Unity, the size more than doubled to 4Mb. Why is that?
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68 views

Does decreasing rendering resolution also decrease the amount of polygons in my 3d models?

When lowering my game resolution I reduce the pixel count of the final rendered output image, does the 3d model I use to render the final image also lose polygons?
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2answers
1k views

How do games programmatically manipulate 3d models?

The title says it all. An artist makes a 3d model of a character. How does a programmer use the model to make the character run around?
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3answers
326 views

How can someone make 3D tiles not looking like perfect cubes?

Here are the graphics an artist did for me: While the texture is nice when seen as image file, I think the tile is somewhat flat. The problem is: If he bevel the cube, then there will be tiling ...
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0answers
494 views

How do I convert a DWG floor plan to 3D for use in Unity or PlayCanvas

I wish to take DWG floor plans and make 3D models of them which I can then use in Unity or PlayCanvas. PlayCanvas accepts FBX 3D models from tools such as Blender, Sketchup, 3DSMax, Maya, etc. There ...
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2answers
836 views

How to join two cubes?

If I want to make a character (in Blender) made of cubes, to export it to unity later, should I leave these cubes and all the other body parts as separate objects, or join them all into one mesh? And,...
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1answer
101 views

Where do i start with game development when i'm terrible at art and 3d modelling? [closed]

I've wanted to try and make my own game for a while now but i'm i'm terrible at art, textures and 3D modelling but i want to learn it so has anyone got any pointers to get started with the whole ...
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2answers
3k views

Handmade Terrain vs. Terrain Engine in Unity?

I'm planning a game right now, to be made in Unity, and I'm trying to decide how I'll approach the basic level construction. Essentially, my game takes place on an island in an infinite ocean, very ...
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1answer
672 views

How to merge fiber subtools in Zbrush

I just started learning Zbrush. While using Fibermesh, I notice that the "fiber" subtools are different from the normal ones. For example, they can be exported as curves, and BPR renders them ...
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573 views

Creating a smooth transition between materials on large models using Unity and/or Blender

I'm not sure if this is possible or not but I would like to create a smooth transition (cross-fade) between two textures on a 3D model made in Blender that can be imported to Unity. For example if I ...
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1answer
153 views

Standard unit value for 3d game character height?

Basically I'm building a first person shooter game using DirectX9. And now, I'm working on the modeling side. But before I start modeling, I have to make sure that I create all the models with ...
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2answers
3k views

How to make a map (game world) based on a real world place or city?

As a disclaimer before my real question, I have little experience in game development, only basic Unity knowledge. I noticed a lot of games are based on real world places and cities, for example GTA ...