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Questions tagged [3d-modeling]

3D modelling is the process of using software to generate representations of 3D objects for use in a game or other application.

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What is the best way to create a location in Blender or Unity? [closed]

I am new to this, and the task before me was to create a laboratory location. Here I have a question, what is the best way to implement this? I've heard about Unity ProBuilder, but I've also heard the ...
Stavr's user avatar
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0 answers
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Visualising quaternions for key frames in an editor

I'm working with 3D models from an existing game with its own proprietary file formats, however the way they work is pretty standard: Skeleton is defined as a set of bones, each bone either has a ...
nigelg's user avatar
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1 vote
1 answer
241 views

Building a 3D modeling and importing workflow of a 3D indie game model

So, I am considering building an "SOP" for an indie game. The question might be simple, dumb, and wide but not deep. I am using Blender and Godot to build 3D character and environment models....
Tyler Chen's user avatar
0 votes
1 answer
26 views

Issue with rotating tail for 3d model in Maya

I've been stuck on this issue for a long time and it's been driving me crazy: I have this model of Jabba (see image 1) which I bought off of CG Trader several years back. I want the character to look ...
Manx30's user avatar
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1 vote
1 answer
83 views

Is it better to cut floor polygons where they're hidden under objects?

I have a floor that's interrupted by several objects sitting on top: Would it be better for performance to let the floor polygons extend straight through the footprints of these objects? Or should I ...
wuqs's user avatar
  • 13
2 votes
1 answer
279 views

Where should the origin be on modular level pieces?

I really like the idea of modelling pieces of a 3D environment as parts of a modular set and then sticking them together. I would make pieces of wall that were, for arguments sake, 3x3m and then ...
Calin Leafshade's user avatar
2 votes
1 answer
3k views

What is the use of multiple vertex color sets

I noticed that Assimp supports meshes with multiple vertex color sets, but what is the use of multiple vertex color sets? I mean are multiple vertex color sets are really used in any games, and if yes,...
convert's user avatar
1 vote
1 answer
651 views

How are the unwrapped textures created?

For many years really, I have been slowly learning game dev and asset creation (3d modelling etc). After much time, I am becoming reasonably skilled at modelling and writing code for games. However, ...
I_Keep_Trying's user avatar
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0 answers
144 views

How to stop light from seeping through meshes?

I'm trying to make a giant minecraft world but light keeps seeping through everything, as every block is paper-thin. Is there a way to increase its thickness? Notice the edges of the meshes. Light is ...
BlenderMaster15's user avatar
1 vote
0 answers
67 views

How to encourage reuse of 3D models in a team of 3D artists?

What would be a pipeline that would help our team reuse 3D models/assets? We've got 10 3D artists that create game characters and we want to facilitate discovery and encourage reuse of 3D assets. Good ...
abecadel's user avatar
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-3 votes
1 answer
109 views

Is it possible to create map files for a 3D game using AutoCAD and 3ds Max?

Is it possible to make maps for games using AutoCAD and 3ds Max? I am studying architecture and I am making pretty good making 3D objects. I would like to make them for games, but I don't know what ...
Zmajcina's user avatar
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1 answer
686 views

How to count polygons in Unity?

The Rendering Stats (profiler) only shows tris and verts. But everyone keeps using the term polygon which doesn't exist in Unity's terminology. How can I get the polycount of my Unity scene?
DontLookBackOnAnger's user avatar
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0 answers
71 views

How should you scale objects in a miniature world?

I'm extremely new to game dev, so I hope this question isn't too subjective, but when you're making a game with a miniature scale, what is the "right" way to deal with object sizes? Think &...
Andy's user avatar
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0 answers
31 views

Inward looking panorama

I have a 3d model with very complex geometry. I want to bake these details into a texture map. I want to transfer the rendered image of the model to a low poly version. It is like a panorama, but the ...
Steve Scott's user avatar
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150 views

Thin gaps in shadows of FBX models imported into Unity

I recently have started making my game in Unity and making models to go alongside it. However, I export my models as an FBX and am able to successfully get them into the game, but unfortunately it ...
Spooked-Hyena's user avatar
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0 answers
209 views

Why might SketchFab keep rejecting me as a seller?

I've tried three times to get accepted as a seller on SketchFab but have been rejected on each occasion; with no clear explanation as to why. After asking for more details, I eventually received a ...
Worldly-Guest8115's user avatar
2 votes
1 answer
560 views

Are there common types of human skeletons in gamedev industry?

I have to decide which human(oid) skeleton I'll choose to do procedural animation with it in the future. I'm looking for a flexible set of bones that would not lead to painful model reskinning later. ...
Enbugger's user avatar
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1 vote
1 answer
100 views

How to avoid destroying information when scaling

I'm in the progress of making a simple 3D editor, just for developing skills on 3d graphics. After implementing some basic tools, I realize that scaling isn't working as I expected. For example, when ...
Akros's user avatar
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0 votes
0 answers
127 views

Blender->Unity Import Animation Failing by Overlapping Mesh Objects

I'm new to both Unity and Blender. I created this penguin 3d model, rigged it up and animated it in Blender and all looked good. When I imported it into Unity, I noticed that this idle animation did ...
Lamar's user avatar
  • 101
1 vote
0 answers
226 views

Gaps in custom body parts export for Daz Genesis 8 character

I am trying to attach a custom mesh to a Daz Genesis 8 character, and export it into Unreal Engine. I use a custom script (namely: goldenpalace - NSFW); it exports both mesh and morphs... but it ...
Dávid László's user avatar
0 votes
1 answer
53 views

Creating a 3d level from real world room

I'm doing a project simulating autonomous drone flights inside buildings and I was asked to provide a level which is modeled after one of the floors in our faculty building. I was given a pdf which ...
Aviv Azran's user avatar
0 votes
1 answer
836 views

How to use assimp textures with openGL/getting a better understanding

I recently learned how to load a model to openGL using assimp, but I am having trouble figuring out how to do lighting calculations on this model. Previously with my own created objects I would set ...
Julk's user avatar
  • 23
0 votes
2 answers
791 views

3D modeling: how to make a spaceship with interior and exterior

recently i wanted to try and model a spaceship. i want to make one with interior and exterior. (like spaceships in star citizen.) But i dont know how to start working on it. Do i first build the ...
yente paternotte's user avatar
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0 answers
643 views

How can I import a model from a Source Engine game into Unreal Engine 4?

I am currently developing a game in Unreal Engine 4. This project is for personal use, and will not be exhibited or sold. Because I have no talent, I need to snatch some models from some Source ...
video's user avatar
  • 1
0 votes
0 answers
384 views

How to achieve highly detailed textures on buildings/architecture?

I have a bit of experience when it comes to 3D modeling, but something I never really wrapped my head around is environment modeling. You know, you walk down a road and you see lots of buildings, they ...
Paul's user avatar
  • 165
0 votes
1 answer
582 views

How to connect a 3D head to a body?

I am new to Unity, game-making, etc. I have downloaded the trial version of Avatar Maker and a similar Unity plugin called Didimo Editor, with the hope of using their features to make game ...
bsideswiped's user avatar
1 vote
2 answers
1k views

What is the Workflow? Blender -> Substance Painter -> Unreal Engine 4

My name is Jose and I'm pretty new to Game Art Development. I know some intermediate UE4 (both C++ and Blueprints), but my weakest point has always been the workflow to import assets from Blender and ...
Jose Lopez Garcia's user avatar
0 votes
1 answer
285 views

texturing a race track - applying variations

I have created a simple race track in Blender using bezier curve, array and curve modifiers. A track is created from simple planes and the basic seamless asphalt texture looks quite good. As you can ...
Irbis's user avatar
  • 103
0 votes
1 answer
229 views

frustum culling and exporting a big scene model

Let's assume that I created in Blender a race track with landscape. I can export it to single wavefront obj file and then load in my graphics engine using assimp but it doesn't allow to use frustum ...
Irbis's user avatar
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1 vote
1 answer
167 views

Can I put real monuments like white house, statue of liberty in my open world game? [duplicate]

I'm currently working on open world game. But I am confused about one thing that, is it ok if I put real monuments and sculptures like white house, statue of liberty etc. in my game? Please help if ...
Karan Jeswani's user avatar
1 vote
1 answer
228 views

How does one make models that are proportionate to the other game assets you've made?

As a programmer, I am not very good (yet) at making game art. One of the many issues that often causes me trouble is asset creation. Often I will want to create a house that a player could enter, and ...
joeldesante's user avatar
0 votes
0 answers
25 views

Correct primitive to start with for modified cone shape

I am very new to Maya and trying to make a Nikon F camera from reference images. I can't quite wrap my head around how I would make the shape on top of the camera because it is essentially a square ...
Scott Anderson's user avatar
1 vote
1 answer
76 views

Implementing mirrored coloured glass VFX like in Ant Man

This might seem like a strange question but I've been wanting to implement VFX in one of my games similar to what we see in the first Ant Man movie. Specifically only this: Link to the gif above ...
Random Order's user avatar
0 votes
0 answers
125 views

I followed a youtube timelapse video to make same 3d model in blender, Can I use this in my game?

I saw a youtube timelapse video about making a car 3d model, I liked it and followed the same, I design almost same looking model (90% same), Can I use this in my game? There is no license mentioned ...
AKD's user avatar
  • 113
0 votes
1 answer
125 views

For creating a distant moon in a 3D game, is it better to use a model or texture?

I'm working on my indie game and I want to create a moon (it's a 3D game) however I am unsure if I should create a model and put it far away, or if I should use a texture on a plane and have it ...
CraftyMaelyss's user avatar
0 votes
0 answers
243 views

Overdrawn pixels vs many polygons, which affects performance the most?

I know that having overdrawn pixels is not desirable as well as having many polygons since they can decrease performance. Often when I model I have an option to decrease the number of polygons by ...
blablaalb's user avatar
1 vote
0 answers
44 views

Optimization of linear solving for small matrices (10x10)

How to optimize the hell out of linear system solving for small matrices (10x10)? This would be used in an AR engine for a few games, but has to be done very fast. This solver is to be executed in ...
rfabbri's user avatar
  • 111
0 votes
0 answers
261 views

FBX model for 2d sprite charachter

I was following along the unity platformer tutorial. https://www.youtube.com/watch?v=9WhZ1svdC3Q It is great. After looking the animation I found that there was a fbx model for 2d sprite character. I ...
user5234003's user avatar
2 votes
3 answers
599 views

Is there a way to easily make 3d models and textures for people with no prior experience? [closed]

I want to make a game, but I need assets. I am wondering if I should make them by myself even though I never made any textures or 3d models before. Are there technologies that allow you to easily make ...
Sayaman's user avatar
  • 200
0 votes
0 answers
41 views

Efficient unwrapping on multi hard edge object

I'm having trouble unwrapping this without creating hundreds of seams which massively increases the vertex count in the game engine (Unity). I've tried the various projection methods without much ...
user avatar
0 votes
1 answer
56 views

Player object's model starts to shake after some time

I created a default scene in a new project and imported a model from Unity's asset store and then get this strange behavior of the model starting to shake for no reason after some time after starting ...
Val's user avatar
  • 123
1 vote
1 answer
2k views

How to create temp folder to store a file from external directory and use it in a game

I would like to copy a 3D model from external library and save it in temp/Resources/StreamingAssets folder to instantiate an object in unity scene. ` ...
Manoj Balaji M's user avatar
2 votes
3 answers
2k views

What is "mapping seams" and "hard edges (doubled-up vertices)" in UV?

According to GPU: Optimizing model geometry: Try to keep the number of UV mapping seams and hard edges (doubled-up vertices) as low as possible What is "mapping seams" and "hard edges (doubled-up ...
123iamking's user avatar
0 votes
1 answer
134 views

Custom Model Format & Loading

I've been working on a small engine for educational purposes. I understand that going production with "raw" model files like .obj is wrong mostly because of parsing and loading time. Thus, I want to ...
Gee's user avatar
  • 99
0 votes
1 answer
278 views

What is the difference between Character Modeling and Level Design?

I'm thinking of either focusing on character modeling or level design, but I'm not sure what the differences are. Do companies consider them as separate jobs because I don't know that either. My ...
Chris's user avatar
  • 9
0 votes
1 answer
691 views

Creating single texture for all materials in substance painter with ID map. ID map doesn't bake properly

I am trying to create single texture for multiple materials in substance painter according to this tutorial. https://www.youtube.com/watch?v=HMP2xpGHimY I have two models made in Blender. One with ...
Random generalist's user avatar
4 votes
1 answer
175 views

What should I watch out for in a 3d artist's portfolio? [closed]

I'm looking to hire a freelancer to help with 3d modeling. I've thought up a few qualifiers so far: Is their topology okay for animation? Have they demonstrated the technical capabilities necessary ...
jzx's user avatar
  • 3,805
2 votes
1 answer
461 views

How do I shade / model low poly smooth surfaces that come to sharp edges?

Consider this model of a tank turret: The following model has smooth, round surfaces that meet at sharp corners. This is achieved with a high number of subdivisions and marking certain edges as sharp ...
J.Todd's user avatar
  • 465
1 vote
0 answers
41 views

Extruding faces of a mold. Need to properly assign vertices to triangles

So I am creating a sort of modelling app using Unity. The user is able to select some vertices (using these vertexHandle GameObjects) and from there, extrude the face surrounded by these vertices. My ...
small502's user avatar
1 vote
2 answers
167 views

How to clip 3D object in projection (octants)?

In example we've wrote some code in Pascal (graph unit) which rotates 3D object in oblique frontal (dimetric) projection in all octants positioned in center of them. The projection's type: The code ...
Artfaith's user avatar
  • 141