Ive been stuck with this problem for the last few days and really need some assistance.
Iv created an android app and im trying to set up google play services as i want to use the leader board etc..
I downloaded and imported the latest plugin "GooglePlayGamesPlugin-0.9.50 " no errors during the import.
I then go to assests/ play service resolver/android/force resolve and run that.
After running I end up with the following error:
Resolution failed
Failed to fetch the following dependencies:
com.google.games:gpgs-plugin-support:0.9.50
UnityEngine.Debug:LogError(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.ResolverVer1_1:LogMissingDependenciesError(List`1)
GooglePlayServices.c_AnonStorey18:<>m_26(List`1)
GooglePlayServices.c_AnonStorey14:<>m_1F(Result)
GooglePlayServices.c_AnonStorey15:<>m_28()
GooglePlayServices.PlayServicesResolver:PumpUpdateQueue()
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
If i ignore the error and complie the app it works fine but does not connect to the google service. I can publish and use the app without crashes etc but i cant log on to google or view leaderboards.
Can any one assist me as im really desperate to get this up and running.
Im using : unity 2017.1.1f1 personal 64bit
Windows 10 64 bit
jdk1.8.0_162
GooglePlayGamesPlugin
has a feature to pull the AAR packs that you have defined in your GooglePlay script. There is an example code for that. You could just copy it over and activate it. Right click in your project view and useGooglePlayGamesPlugin
submenu to pull the AAR packs to your plugin folder. \$\endgroup\$