In my game the player can control a character which can wear items. Now it is not visible but I would like to make it visible like for example in Terraria, Starbound, etc.
In my game a player can only face right or left. (right is the mirrored version of left) Only the character's feet and arms are moving during the game.
Is there a simple way in Unity to stick the sprite of the items to "bones"? (like in 3d modelling) Or how could I implement this "equipment on character" system?
I found some assets but I dont have much money.
Thanks in advance! :)