I would like to create a character that moves like Leon in RE4. This video demonstrates Leon's walk cycle, which I'd like to reproduce. I'm confused about which bones of my character's skeleton should be rotated to achieve the desired cool "sideways" look.
At first I thought that his feet and hip are not rotated at all and that only his abdomen was rotated. But after watching the above video (for example at 00:20) where a camera FOV hack was applied and one can finally see his lower body, I'm not sure anymore.
How has this walk cycle been created? Did they take a walk-straight-forward-animation and then rotated some bones? If yes, which ones? I guess somebody who has a great eye for animations can see that.