I am programming a multiplayer game. I calculate the ping in ms as :
ping = the_time_i_recieved_pong - the_time_i_sent_ping
I implemented client-side prediction and interpolation algorithms. When I test the game with my friends, it works quite fine for those who have a ping under 100ms, but after 120ms it becomes unplayable as they have told me. So my question is wheter I should try to improve the client's game experience under a latency more than 120 ms or not ( is a lag >120ms considered tolerable ? )
Thank you all !
NOTE : My game is a fast-paced game so the lag compensation matters.