I'm using a Source Control Management tool (git) for backing up configurations, code etc. But how do I manage art assets and other game assets that are in binary formats, and tend to be big (animators, audio sources etc)?
The working theory is to backup all assets using cloud storage services like Google Drive or similar. But how do you effectively manage your projects? That would work for me being solo, but if I added another team member, how would I effectively manage projects while multiple developers/artists are contributing?
I'm working with Unity, if it's relevant.