I'm developing an art style that combines pixel art with simple vector graphics, but I'm feeling lost and need clarity what is technically possible within game engines.
How can I achieve this look with game engines/libraries? Is it even possible? What can you recommend?
The game is supposed to run on PC, 60fps preferable, uses pixel sprites for smaller objects, while using simple shapes to represent very large objects. I want it to have a lighting system, all shapes must be able to rotate, move and scale at runtime and have seamlessly tiling pixel art textures drawn on top of them.