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Jan 29, 2016 at 19:36 comment added user78360 Millions per frame... wow. That would be adequate actually. I went in thinking about vector graphics and how fit this together, but seems like its all triangles underneath it all. This changes a lot how I think about this now. Thank you Felsir, your responses really cleared up some important information for me and I feel really happy that my need for progress was made on this issue. Cheers!
Jan 29, 2016 at 19:17 vote accept user78360
Jan 29, 2016 at 15:49 comment added Felsir It actually not that hacky, given that the GPU generally draws just triangles. I wouldn't worry about performance. Such a box would be about 8 triangles. Mobile games today can push a couple of thousands while desktops may push millions of triangles per frame.
Jan 29, 2016 at 14:37 comment added user78360 @Felsir: Using polygonal rectangles as outlines... I didn't think of that. Huh. Sounds a bit of a hacky and performance heavy way to implement that, so I'm concerned about using that technique for a very vital part of the game. Still, knowing that such an option exist is valuable on its own too. Thank you for mentioning it! : )
Jan 29, 2016 at 7:34 comment added Felsir What framework do you plan to use? The answer may depend on available techniques. Since you worry if polygons can provide this: yes, a box can be near infinitely this effctively resemble a line). A rectangle outline is basically four boxes used as a line (or two boxes, one textured and one used as a cutout. Again this depends on the available engine techniques.
Jan 29, 2016 at 4:39 answer added Kromster timeline score: 2
Jan 29, 2016 at 0:57 comment added user78360 *gah, not line edges. I meant to say line or edge width/thickness is also an important factor, that I don't know if polygons can provide.
Jan 29, 2016 at 0:27 comment added user78360 I want to emphasize that lines, line edges and smooth, high performance circles are very important. Can polygons handle those? My understanding is that is something only vector graphics can do.
Jan 28, 2016 at 17:47 comment added Nils Ole Timm Janos, you should post that or something similiar as the answer. I was going to answer the same, but it seems disingenious when you've already posted it in a comment.
Jan 28, 2016 at 15:56 comment added János Turánszki I think you can achieve this with any graphics API or 3D engine/framework. Your vector graphics can be created from polygons, then you map a texture onto them.
Jan 28, 2016 at 15:06 review Close votes
Feb 12, 2016 at 3:05
Jan 28, 2016 at 14:47 review First posts
Jan 28, 2016 at 14:49
Jan 28, 2016 at 14:44 history asked user78360 CC BY-SA 3.0