I have yet another experience equation question, with a slight twist.
Player gain experience from Level 1 - 80.
Time to level from Level 1 to 80 grows exponentially.
There is a constant of total hours X (540 hours in this case) to reach level 80.
What equation results in this?
From this, I should be able to balance an approximate Time To Kill Monster + downtime, varying from easy to hard monsters and experience they can give, resulting in same time to Max Level.
Or I could create quests that takes an approximate Time To Completion but rewards the same ratio of experience.
In my opinion this should be the optimum solution to create content that grant the same ratio of experience to time to level.