I used BitBucket to move my project from a PC to a Mac, now I can't compile in my Mac, as I get the following error:

Error building Player: Win32Exception: ApplicationName='/Users/josephtripp/Library/Android/sdk/tools/aapt', CommandLine='package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "/Users/josephtripp/Library/Android/sdk/platforms/android-22/android.jar" -F bin/resources.ap_ --extra-packages com.everyplay.Everyplay:com.unity3d.ads.android -S "/Users/josephtripp/sens-rebooted/Temp/StagingArea/android-libraries/everyplay/res" -S "/Users/josephtripp/sens-rebooted/Temp/StagingArea/android-libraries/unityads/res"', CurrentDirectory='Temp/StagingArea'

Any help would be of great use.


1 Answer 1


It sounds like you are using Android based on the error. Try reinstalling/installing the Java JDK and the Android SDK on your Mac. If that doesn't work make sure you install the 32-bit and 64-bit version of those libraries.

Also, make sure you are using the Mac SDK for Android when on Android, and the Windows SDK for Android only when on Windows.


You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .