I used Google Admob to put ads in my game but as soon as I hit build and run this error showed up I used a Github file and imported into my unity project, I will link it right here
https://github.com/unity-plugins/Unity-Admob.
CommandInvokationFailure: Unable to merge android manifests. See the Console for more details. C:\Program Files (x86)\Java\jdk1.8.0_101\bin\java.exe -Xmx1024M -Dcom.android.sdkmanager.toolsdir="C:/Users/jayso/AppData/Local/Android/android-sdk\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" - stderr[ Error: [Temp\StagingArea\AndroidManifest-main.xml:21, C:\Users\jayso\OneDrive\Documents\Tap Happy\Temp\StagingArea\android-libraries\play-services-ads-10.2.0\AndroidManifest.xml:2] Main manifest has but library uses minSdkVersion='14' Error: [Temp\StagingArea\AndroidManifest-main.xml:21, C:\Users\jayso\OneDrive\Documents\Tap Happy\Temp\StagingArea\android-libraries\play-services-ads-lite-10.2.0\AndroidManifest.xml:7] Main manifest has but library uses minSdkVersion='14' Error: [Temp\StagingArea\AndroidManifest-main.xml:21, C:\Users\jayso\OneDrive\Documents\Tap Happy\Temp\StagingArea\android-libraries\play-services-base-10.2.0\AndroidManifest.xml:2] Main manifest has but library uses minSdkVersion='14' Error: [Temp\StagingArea\AndroidManifest-main.xml:21, C:\Users\jayso\OneDrive\Documents\Tap Happy\Temp\StagingArea\android-libraries\play-services-basement-10.2.0\AndroidManifest.xml:2] Main manifest has but library uses minSdkVersion='14' Error: [Temp\StagingArea\AndroidManifest-main.xml:21, C:\Users\jayso\OneDrive\Documents\Tap Happy\Temp\StagingArea\android-libraries\play-services-gass-10.2.0\AndroidManifest.xml:2] Main manifest has but library uses minSdkVersion='14' Error: [Temp\StagingArea\AndroidManifest-main.xml:21, C:\Users\jayso\OneDrive\Documents\Tap Happy\Temp\StagingArea\android-libraries\play-services-tasks-10.2.0\AndroidManifest.xml:2] Main manifest has but library uses minSdkVersion='14' ] stdout[ ] exit code: 1 UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()