# Nuget in Unity with Mac OS

I have moved over to Mac for Unity development, and am aware you can still use Windows .dll files in your project. I use NuGet as a secure method of getting specific dlls, and have usually done this on Windows by manually downloading the .nukpg and extracting the .dlls using WinRAR, then putting the dlls in Unity. So far, I have thought of two ways to do this on Mac:

1.) Doing the same thing, but with a WinRAR alternative that can open .nukpg

2.) Using Visual Studio for Mac that has a NuGet interface built in with Unity

Has anyone done this, or found a solution for getting package from NuGet in Unity for Mac?

Until then, the process is pretty much as you described. Download the NuGet package, rename it from nupkg to zip which you then can unzip (in the finder, no 3rd party software needed) and use the .dll in your project. I've found this blog post on the topic (which might be a bit outdated by now but describes the whole process pretty well).