I have moved over to Mac for Unity development, and am aware you can still use Windows .dll files in your project. I use NuGet as a secure method of getting specific dlls, and have usually done this on Windows by manually downloading the .nukpg and extracting the .dlls using WinRAR, then putting the dlls in Unity. So far, I have thought of two ways to do this on Mac:
1.) Doing the same thing, but with a WinRAR alternative that can open .nukpg
2.) Using Visual Studio for Mac that has a NuGet interface built in with Unity
Has anyone done this, or found a solution for getting package from NuGet in Unity for Mac?