I am creating a game using a relatively new platform called "codenameOne", but I'm actually a software engineer, so this question might be rather basic or odd, but I'm unsure what to do.
The game is targeting mobile phones and tablets (codenameOne has the advantage of being close to WORA) and I'm unclear on how to correctly update the "logic" and the "view".
At the moment, both update 60 times per second, but this feels wrong. This means that if I decrease the update speed of the game, the elements will also slow down (such as applying the current acceleration to the velocity, to the position,...)
This comes down to two questions:
1) Should they have separate update frequencies?
2) If so, which ones are conventionel for mobile applications?
EDIT: It might actually be worth noting that the game works (some bugs but it renders fine and it's playable). If you want to take a look at the source it's here: https://github.com/DylanMeeus/CNOGame