I'm in the process of developing a level-based runner for mobile phones, and I've hit a wall when deciding which method to use to get the character to move through the level.
Basically - I need my character to travel a constrained path across the level as I manipulate the character by speeding up/down and jumping to avoid obstacles. I couldn't just place a straight path and use Curved World look as I needed a realistic feel to character motion. I also have up/down slopes that have to affect the character's speed.
I'm not use whether using iTween is the best for this as it makes it difficult to manipulate character speed and especially the jumping 'arc'. I've tried using MoveTo() but problems arose when trying to change character parameters... PutOnPath() made sense in theory but I found it harder to implement.
Is there any easier way to go about this? I'm almost completely new to Unity, so an easier implementation is what I'm going for, for now.
Thanks in advance!