I'm working on a harvest moon type game and I've already created lots of assets and have a working player. Now the issue is with the tile map. I use Tiled Map Editor to make the map and it renders fine.

But if I want to be able to turn grass into farmland and plant seeds and such to allow crops to grow, how would I do that?

It would be rather simple using different classes like a Farmland and Crop class and make so that Farmland has a Crop currentCrop; attached to it. But putting this together while still using a Tilemap editor seems rather difficult, since I don't actually get any Tile objects from the .tmx.

The way I could do it with Tiled is in my MapManager class I could have a

public void setCell(int x, int y, int type) {
    Cell cell = new Cell();
    switch(type) {
    case 0:


But it feels like that would be a pain to keep track on how much thing have grown and so on and just feels like a clumsy system.

Am I going about this the right way?

Thanks in advance!


1 Answer 1


If anyone else wonders the same thing, instead of directly editing the tile map itself you just add objects above it.

For example have a Farmland class and when using let's say a Hoe you add a new object to an ArrayList which keeps track on all your placed objects in the game which could be anything. A tree, farmland, furniture etc.

Then to get the tile, add a method which checks if a temporary Rectangle collides with one of the Rectangle's in your object list.


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