Here is a video of Amiga arcade pool game:
https://www.youtube.com/watch?v=zTQIPFBUFIg
I am making a similar game with C and Gtk+3.0 but I don't know how to show balls 3D movement on 2D plane!
I guess there is some tricks with changing image of the ball but I don't know exactly what to do.
I can move the balls on 2D plane but I can't show their rotation!
how did they show 3D movement of ball in Amiga's pool game?
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This type of effect is commonly done by creating a sprite sheet with the various angles pre-rendered. Then the game switches between the various sprites depending on what the angle of the ball is.