I am using a generic animation on a generic character (coming from Mixamo).
The original animation does include root motion. However, the animation contains of a "straight forward" walk without any rotation.
When I use the animation on my character, the character makes weird right / left rotation, and I don't see where they are coming from.
This is a video of the original animation as seen in Microsoft 3-D Viewer: https://youtu.be/HWA53XhlGC8
And here is a video of how it looks in Unity: https://www.youtube.com/watch?v=odQBVkYnKw4&ab_channel=TW
Where is this rotation coming from? I don't see it in the original animation.
What could I check?
These are my import settings: