I'm working with Starcraft 2 Map Editor, and am having a little bit of a trigger problem.
It's quite easy to detect when a specific unit kills a structure (simply check if triggering unit == whatever) but I'm not quite sure how to tell when a building dies to to either fire (terran buildings) or bleeding out (zerg buildings when off creep).
What condition should I be looking for in my "a unit dies" trigger to see if one of those two situations occured?
PS: Sorry for lack of available tags!