I am specifically working in Garry's Mod, and I am wondering if there might be a way to hide things from players using noclip
to travel outside the bounds of the level.
What I mean is, in some maps, there are rooms far away from the main map that are only meant to be accessed and seen via puzzles or other forms of obscurity, and I would like to create rooms like this in my maps potentially.
The issue is, players who noclip might be able to visually see these rooms. (Which is an expected part of gmod sandbox gameplay anyways and not really a cheat)
Although I know of ways to prevent them from actually reaching the room, my question is if there are ways to make these rooms invisible to noclipping players visually, either through tricking the rendering engine somehow, or even through LUA.
I've seen some maps where parts of the map were not visible during noclip, although not intentionally, and it makes me wonder if there's a way to do that on purpose.