I'm working on an minecraft forge mod (1.8.8). I have en custom (ownable) entity and want to set its texture to the texture of its owner, because it's a mini version of the owner.
I found out that i can get the texture of players with
AbstractClientPlayer#getLocationSkin(), but i can't figure out how to access either
EntityPlayerSP, which implement
AbstractClientPlayer, in my custom renderer. Is there a way to get all
AbstractClientPlayer, regardless of SP or MP? I can access the GameProfile and i have the EntityPlayer of the owner.