I'm developing a turn-based RPG with Pygame as a hobby to better learn Python. I am inspired by NEO Scavenger, Fallout and Mount & Blade. I like the idea of equiping the character with the stuff you loot anywhere but I don't know how I could handle the impact of equipment in combat since in the game you can recruit some guys to fight with you. In NEO Scavenger, you are alone so turn based fights are easy to manage and in M&B, the real time battles allow the equipment to directly impacts your character while giving orders to your party.
But, in a turn-based game with hundreds of units on the battlefield, how can I deal with the impact of equipment on the player's character ?
I thought of auto-resolution battles a bit like in Paradox games or tactical battles like Heroes of M&M or some traditional wargames, or even of the player commanding units like in Total War and one units is the general (so it would be the player's one) but these different systems don't solve the problem of the equipment impact.