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I'm curious about character designers, do they design characters in game related images like wallpapers or something like these : Guacamelee

Darksiders

Hollow Knight

Celeste

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The task of "character design" is to take a character idea from a game designer and then come up with how that character could look. Which requires to visualize that look in some artistic medium. They usually go through several iterations. They create a rough sketch, ask the team for feedback regarding what does and does not work about the character, and then create more sketches until the team figured out the final look of their cast of characters.

One could consider "character designer" as a subset of "concept artists": People who come up with how things could look and then create images for internal use. The artworks they produce are usually not supposed to be seen by the public (although a particularly good piece of concept art might occasionally find its way onto a loading screen or advertisement banner). They primarily serve as reference for those artists who create the actual game assets or promotional material: 2d artists and 3d artists.

But in practice there is usually a lot of overlap between character design and other disciplines of game art. Especially in smaller teams, where people tend to wear many hats at once. In a smaller team, it might be just one person who comes up with the character and then skips the concept stage and creates the game-ready assets for that character right away. Or if there is a dedicated concept artist, then they might create concept art for all kinds of things in the game, not just characters.

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  • \$\begingroup\$ Thanks, I understood from you that character designer's work may overlap with concept artist's. \$\endgroup\$
    – Kinan GH
    Commented Oct 19, 2021 at 10:50
  • \$\begingroup\$ @KinanGH What I actually wrote is that character designers are a sub-specialization of concept artists. \$\endgroup\$
    – Philipp
    Commented Oct 19, 2021 at 11:46
  • \$\begingroup\$ And concept art is the process of sketching every asset that is required in the game, right? \$\endgroup\$
    – Kinan GH
    Commented Oct 19, 2021 at 11:55
  • \$\begingroup\$ @KinanGH Every asset that warrants to go through an iterative design process before you start to create game-ready assets. Creating a concept art sketch for every little detail which can just as well be improvised by the artists is usually not worth the effort. And it's a complete waste of time when you want to recreate an object which exists in the real world, because then you can just use a reference photo. \$\endgroup\$
    – Philipp
    Commented Oct 19, 2021 at 12:13
  • \$\begingroup\$ I get that, but honestly I don't see the answer to my question 😅. \$\endgroup\$
    – Kinan GH
    Commented Oct 19, 2021 at 12:18

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