I am writing a mafia RPG game where it is required to hire "goons" to be part of your family, I have about 10 "goon" avatars/artwork (+ retina) already and am hitting a problem.
The problem is that for every avatar I imply a character (with stats), so if I have,
avatar001.png = {Character: Bob Health: 100 Skills: ... }
avatar002.png = {Character: Mike Health: 100 Skills: ... }
avatar003.png = {Character: Alan Health: 100 Skills: ... }
The implication is that these 10 pieces of artwork I have are 10 specific characters, with specific names and stats.
This causes me a problem in that in order to get a good selection of goons, I'm going to need a lot more than 10 avatars; probably even in the hundreds if not thousands.
Bottom line, To do this, it's going to be expensive.
The way Tiny Tower did it was to have a template and use this, and I've thought of a similar solution -- a faceset generation tool, but I'm mot sure if its going to work; all the current goon avatars I have are custom designed and would not lend themselves to 1-4 generic face templates.
The only solution I have right now is to,
Just use the 10 avatars I have and randomly generate the name, stats, class levels or whatever -- and don't worry about it.
But I don't know if this is good enough and I'm looking for alternative solutions -- how would you create character avatars without spending loads on literally thousands of avatars?
Thanks.