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When i grab a gameobject, there is a gap between them. I have tried changing the scale of the colliders, tool handle position from global to pivot but nothing worked for me. Should i reset the pivot points of model in 3D modeller and reimport it again or is there another way to solve this?

I have attached few screenshot related to the problem Gap between controller and game object] Controller Box Collider Settings GameObject inspector

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In my case, i am using VRTK toolkit. So, i changed the grab attach mechanism from child of controllers to fixed joint and selected precision grab. This solved my problem.

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