When i grab a gameobject, there is a gap between them. I have tried changing the scale of the colliders, tool handle position from global to pivot but nothing worked for me. Should i reset the pivot points of model in 3D modeller and reimport it again or is there another way to solve this?
In my case, i am using VRTK toolkit. So, i changed the grab attach mechanism from child of controllers to fixed joint and selected precision grab. This solved my problem.