i want to code a real time cutscene editor in my engine but i couldnt find any pdf documents or websites explaining it in detail, is the cinematic scene file loaded with instructions like Camera::Up() for example, and how then do real time seamless no cut gameplay to cutscene editors work? i heard for god of war 4 they used handheld cameras so im wondering how they imported that data into the engine and then was used in a gameplay to cutscene, i want an explanation in detail and maybe even some links to pdfs on how they work???. thanks