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I'm making a 3D video game, paying attention on optimization of my textures, materials, meshes, and so on. I've kept a good level of quality while having a relatively high and stable framerate, but I don't have the possibility to test it on lower level devices.


What settings should I let players change to make the game less resource-intensive? Of course, every setting could make the game perform better, but I would like to know what's the "must-have" performance settings.

Things like anti-aliasing, texture quality, framerate limit, VSync, etc.

I'm making a video game, paying attention on optimization of my textures, materials, meshes, and so on. I've kept a good level of quality while having a relatively high and stable framerate, but I don't have the possibility to test it on lower level devices.


What settings should I let players change to make the game less resource-intensive? Of course, every setting could make the game perform better, but I would like to know what's the "must-have" performance settings.

Things like anti-aliasing, texture quality, framerate limit, VSync, etc.

I'm making a 3D video game, paying attention on optimization of my textures, materials, meshes, and so on. I've kept a good level of quality while having a relatively high and stable framerate, but I don't have the possibility to test it on lower level devices.


What settings should I let players change to make the game less resource-intensive? Of course, every setting could make the game perform better, but I would like to know what's the "must-have" performance settings.

Things like anti-aliasing, texture quality, framerate limit, VSync, etc.

One question per post, avoid opinion-based questions.
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DMGregory
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I'm making a videogamevideo game, paying attention on optimization of texturemy textures, materialmaterials, meshemeshes, and so on. I've kept a good level of quality while having a relatively high and stable frame-rateframerate, but I don't have the possibility to test it on lower level devices.


What settings should I let players change to make the game less resource-eagerintensive? Of course, every setting could make the game performeperform better, but I would like to know what's the "must-have" talking about performance settings.

Talking about Anti-Alyasing, texture quality, frame-rate limit, VSync etc.


 

And what settings make the players more happy if they can manipulate it? Not necessarly related to performanceThings like anti-aliasing, texture quality, framerate limit, VSync, etc.

Talking about Blur, Vignetting, etc.

I'm making a videogame paying attention on optimization of texture, material, meshe and so on. I've kept a good level of quality while having a relatively high and stable frame-rate but I don't have the possibility to test it on lower level devices.


What settings should I let players change to make the game less resource-eager? Of course, every setting make the game performe better but I would like to know what's the "must-have" talking about performance settings.

Talking about Anti-Alyasing, texture quality, frame-rate limit, VSync etc.


 

And what settings make the players more happy if they can manipulate it? Not necessarly related to performance.

Talking about Blur, Vignetting, etc.

I'm making a video game, paying attention on optimization of my textures, materials, meshes, and so on. I've kept a good level of quality while having a relatively high and stable framerate, but I don't have the possibility to test it on lower level devices.


What settings should I let players change to make the game less resource-intensive? Of course, every setting could make the game perform better, but I would like to know what's the "must-have" performance settings.

Things like anti-aliasing, texture quality, framerate limit, VSync, etc.

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What video settings make a game portable over different level computers?

I'm making a videogame paying attention on optimization of texture, material, meshe and so on. I've kept a good level of quality while having a relatively high and stable frame-rate but I don't have the possibility to test it on lower level devices.


What settings should I let players change to make the game less resource-eager? Of course, every setting make the game performe better but I would like to know what's the "must-have" talking about performance settings.

Talking about Anti-Alyasing, texture quality, frame-rate limit, VSync etc.


And what settings make the players more happy if they can manipulate it? Not necessarly related to performance.

Talking about Blur, Vignetting, etc.