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5 votes

How do I render my DirectX C++ engine to a C# Panel?

So like Josh has described above I have written an Engine in a DLL and used p/invoke in C# to use it. If anyone is interested here is the code: DLL Header.h ...
Arjan Singh's user avatar
4 votes

How would you write a multithreaded gameloop in C++20 (+) or C++/WinRT?

When you are separating a game engine into threads, then there are two main concerns: Each worker-thread should have roughly the same amount of work to do Avoid communication and data sharing between ...
Philipp's user avatar
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