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LibGDX is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, Mac OS X, Android, iOS and your WebGL enabled browser.
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How can I draw image and label on another image
You could try and extend an Actor with what you need instead of using the ones supplied in LibGdx.
This example below(not tested) should give you an idea of what's needed. …
2
votes
Accepted
How can I make a GameScreen?
I would first recomend you look into a few tutorial sites like Full Libgdx game tutorial or Games From Scratch. … Libgdx comes with a Game class which you can extend for your application. This will be the starting point of your app. …
0
votes
Accepted
Libgdx 2d floor Animation
If I understand correctly you are getting gaps between the textures.
This is usually caused by floating point rounding errors and can usually be solved by using a texture packer to pack your images …
1
vote
What is the exact unit in LibGDX if it says "private static final float WORLD_SIZE = 480"?
A unit by itself is just a unit. It doesn't represent anything until you know the context of what it is used for.
If for example the WORLD_SIZE is used with Box2D to represent the size of the world t …
1
vote
object array positioning-LibGdx
You can use sin and cos to get the points each coin should be from the object. This example will create 3 coins around the exploding object.
explodedItems = new Array<Vector2>(); // array to hold …
3
votes
Accepted
Playing two sound effects in a queue libgdx
You could load your sound as music and then use the setOnCompletionListener
Music s1 = Gdx.audio.newMusic(Gdx.files.internal("some1.wav"));
Music s2 = Gdx.audio.newMusic(Gdx.files.internal("s …
0
votes
Collision detection for an arc of a circle
I answered this question already Collision detection for an arc of a circle however I will sum it up here:
You can create a polygon that represents the area you want to detect collisions for using co …
0
votes
LibGDX - On the "slowness" of loading assets
The AssetManager's load method only adds the items to the queue of items to be loaded by the AssetManager. The actual loading is done in the finishLoading() (blocking) or update()(non blocking) method …
1
vote
How to limit velocity of object on touchDragged event?
You can use the MathUtils.lerp function to interpolate between current position and target position. Reduce the final argument until you get a smooth movement.
position.x = MathUtils.lerp(position.x, …
1
vote
How can I make expanding bullet pattern shapes?
As pointed out by Charanor you can use an array of points to define your shape and then update their position over time. Below is a working example of how to implement a star shape or a custom shape u …
1
vote
Accepted
LibGDX - managing zoom
The camera viewport width and height do not need updated after the camera zoom is changed as this is done already inside the update method.
The OrthographicCamera update method:
@Override
public voi …
1
vote
Accepted
How to handle mixed input
You can use an InputMultiplexer to combine 2 input processors. The multiplexer will accept stage as it is an inputProcessor which would be your GUI. You can then add your game's input processor as the …
2
votes
to remove body....in libgdx
It looks like you are using 1 timer value for all your fireballs and it looks like you want each fireball to last 0.5 seconds before being destroyed. So, what you need to do is to have each fireball h …
1
vote
Accepted
Move Animation in LibGdx
Your problem lies in this code
for (int i = 0; currentPosition <= playablePosition; i++) {
currentPosition += i;
batch.begin();
batch.draw(animation_run.getKeyFrame(elapsedTime), currentP …
1
vote
LibGDX. How to fill background with shader?
The first step in creating and using a shader in libgdx is to create the shader vert and frag components. You already have these in your question. … The second step is to create the shader in libgdx and that is done with this code:
ShaderProgram.pedantic = false;
ShaderProgram shader = new ShaderProgram(
Gdx.files.internal("shaders/vert.vert …