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Unreal Engine 4 is a professional suite of tools and technologies used for building high-quality games across a range of platforms.

2 votes
1 answer
414 views

Where do I have to put actions when the game state changes

I’ve just started to learn Unreal Engine implementing a clone version of Atari’s Pong game. I’m thinking about where to put the code to change the state of the game. I have an enum in the GameState cl …
VansFannel's user avatar
1 vote
1 answer
255 views

Game Mode: call StartPlay when second map is loaded

I've just started to learn Unreal Engine 4.26.2 and C++. I have two maps: one used only to show the main menu, and another one to play the game (Pong clone). On my GameMode, which inherits from Game M …
VansFannel's user avatar
0 votes
0 answers
1k views

PlaySoundAtLocation plays sound after some delay

I’m developing the Pong game to learn Unreal Engine 4.26 using C++. I use this code in the class’ constructor to load the sound: static ConstructorHelpers::FObjectFinder<USoundWave> HitSoundAsset(TEXT …
VansFannel's user avatar
0 votes
Accepted

Why Query Only fires OnComponentHit? It supposes to fires only Overlap events

These kinds of questions raise little interest here. I found the answer in the book "Game Development Projects With Unreal Engine: Learn to Build Your First Games and Bring Your Ideas to Life Using UE …
VansFannel's user avatar
1 vote
1 answer
3k views

Change Pawn movement speed

I'm newbie in Unreal development and I don't know how to move my pawn faster. By the way, I'm using Unreal 4.16. I'm developing Pong game and I have this method to move the pawn: void AAIPaddle::Mo …
VansFannel's user avatar
0 votes
1 answer
507 views

Why Query Only fires OnComponentHit? It supposes to fires only Overlap events

I've just started to develop with Unreal Engine 4.26.2 and I've been for five days trying to understand how collision works. I'm developing a Pong game, and I'm trying to make that the Ball bounces wi …
VansFannel's user avatar
1 vote
1 answer
730 views

Add inertia to Pawn movement

I've just started to learn Unreal Engine 4.26.2 while developing an Atari Pong clone. This is how I have implemented the Paddle's movement (but this implementation doesn't accelerate or has inertia): …
VansFannel's user avatar
2 votes
1 answer
2k views

How to pass parameters to a Blueprint function called from C++?

I have found this piece of code showing how to call a blueprint function from C++: UFUnction* Func = Obj->GetClass()->FindFunction(FName("FuncName")); if(Func == nullptr){return;} FStructOnScope …
VansFannel's user avatar
2 votes
1 answer
3k views

Using UPawnMovementComponent to control a Pawn with Keyboard sharing code between Pawns

I've just started to learn Unreal and reading the tutorial Components and Collisions I have found that they use the UPawnMovementComponent to control their Pawn. Before reading this tutorial I have ad …
VansFannel's user avatar