Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 74599

How code is structured. For questions on the internal design of a game engine.

0 votes
2 answers
89 views

How do I design my classes so that my Player.cs code can use class-specific abilities from a... [duplicate]

Right now, I have a Player.cs class that handles button pushes, movement speed, damage, Update() etc. At the moment, all of the logic for button presses triggering an ability, and the logic surroundin …
Thisisstackoverflow's user avatar
0 votes
2 answers
421 views

How do I design my RPG-like class system in a more modular way?

I'm building a mod for Terraria that will add classes and their corresponding abilities to the game. You're a warrior? Push your ability key and you'll use your berserk ability. I'm trying to make m …
Thisisstackoverflow's user avatar
0 votes

How do I design my RPG-like class system in a more modular way?

This adds three main benefits I see right now: Really nice, readable code and code architecture. You know exactly what file and class to edit to change a class or ability. …
Thisisstackoverflow's user avatar
0 votes

How do I design my classes so that my Player.cs code can use class-specific abilities from a...

This adds three main benefits I see right now: Really nice, readable code and code architecture. You know exactly what file and class to edit to change a class or ability. …
Thisisstackoverflow's user avatar
0 votes
1 answer
67 views

Best way to implement a class or interface for a set of UI buttons that only differ in their...

I have three types of UI buttons that go on a cooldown bar: A traditional cooldown bar button where once the corresponding key is pressed, a timer shows over the button and dims the texture. A butto …
Thisisstackoverflow's user avatar
0 votes
1 answer
61 views

Ideal way to instantiate abilities in a class give a dynamic list of abilities to use?

I have a PlayerClass class that is used to set my Player's class. For instance, this will make him a warrior: PlayerClass warrior = new WarriorClass(); WarriorClass will instantiate abilities like …
Thisisstackoverflow's user avatar