Questions tagged [objects]

A related set of properties (height, colour, level) and methods (pick up item, jump, attack) that are used to describe an entity in the game.

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34 views

How to make hundreds of objects do not disturb the game?

I am playing a game where I want to display countless tickets. At the beginning of the game this object/ticket is replicated 10 times. Create Event: ...
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2answers
82 views

Querying game objects in real-time

I'm thinking about working on a game where I need to find all the objects matching certain properties. For instances I might need to look up all the objects... Producing gold. Whose level is 5 or ...
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25 views

Why has my object detached itself from the parent?

I made an two objects in blender, animated them, and saved them. Firstly, when I reloaded them, half of the animations I created had disappeared, which is annoying itself but the real annoyance is ...
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1answer
59 views

C++:Segmentation fault (core dumped) while creating gameobject

i made a small code to debug and i get this error player inherit from gameobject code ...
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1answer
54 views

C++: passing gameobject as a parameter and then into vector

firstly iam used to java and new to c++ so maybe this will looks a noob's question i will explain this and give a pseudo code and then c++ just so you can understand me i have a player class which ...
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1answer
86 views

Can I put real monuments like white house, statue of liberty in my open world game? [duplicate]

I'm currently working on open world game. But I am confused about one thing that, is it ok if I put real monuments and sculptures like white house, statue of liberty etc. in my game? Please help if ...
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57 views

Can a character interact well with surroundings in-game?

I don't have any experience in game programming, but I am currently on programming-related degree, although on a different branch to game design. I thought about how an environment can come more ...
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1answer
31 views

How to set keys for emission on/off for a prefab?

I am making a prototype for a Mario game and am having difficulty completing a canned animation for a prefab. There is an item box asset that has 3 materials and an "ItemGet" animation. One of these ...
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1answer
27 views

Prevent Wall Clipping with Bouncing Shape

I'm currently working on a demo-type program involving bouncing objects. Currently, I have a rectangle that can bounce around the screen. When the rectangle bounces against one of the walls ...
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NullReferenceException: Object reference not set to an instance of an object [duplicate]

Hi so im displaying food, health an water on the screen in a text box by using UnityEngine.UI and making text variables. They are all defined in the update function so they will keep changing and are ...
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2answers
132 views

C++ create array of multiple types

I tried to create an array Entity[] with elements Human and Zomby. ...
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1answer
151 views

Instantiating a GameObject at my desired position not working

I'm sure I am misunderstanding something about Unity vectors or something here. I am brand, brand new to Unity so this is part of the problem. I am trying to make a simple atomic model and I am ...
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1answer
846 views

Read access violation, pointer was nullprt

Im trying to figure out how to use pointers to make a single instance of an object that in this example will just change direction on x-axis. Splav.h (eng. Paddle.h) ...
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1answer
290 views

Sprite/Object/Room limits in GameMaker 8.1?

I know about GameMaker Studio’s limitations for sprites, objects, rooms, and other assets (https://help.yoyogames.com/hc/en-us/articles/230407528-GameMaker-Studio-2-Trial-Limitations), but I can’t ...
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1answer
2k views

Unity2D: Vector3.Lerp - smooth movement

I have a script that randomly chooses a position to move a game object every 5 seconds, however instead of moving my object smoothly, my script make my object jumps, which is not desirable! How would ...
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Make a object render behind/trough another but make hide it if its behind some other object

So first of all sorry for this strange title... I know it may sounds worse and a bit complicated... But heres my problem : My player belongs to the "Player" layer. He stands somewhere on my map, ...
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50 views

Equal objects with independent variables in Game Maker?

Think of a situation with two distinct runners with different speeds. They will have to walk a circuit in a straight line with two obstacles (police). Below is an illustration of the situation: The ...
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1answer
283 views

LIBGDX - group as child of an actor?

I've looked in forums, the doc, and the code, and I'm thinking this isn't currently possible, but maybe I'm missing something, so just to be sure: is there a way to set a group as child of and actor? ...
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1answer
266 views

Difference between Object.Destroy() and GameObject.Destroy() in Unity

What is the difference between using Object.Destroy() and GameObject.Destroy() in Unity? I found the following info about that: ...
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1answer
53 views

Make character move behind object

I used Tiled Editor for making maps for my own game, I do not run any engine or anything. I have separated terrain layer and object layer in TiledEditor. However I have problem with trees I want to ...
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1answer
66 views

Evenly distribution of 2 or more shapes given their x and y points inside a bounding box

I have a set of dynamically shaped objects, How do I distribute them evenly either Horizontally or Vertically.The objects are surrounded by a bounding box and the objects are placed at x,y as shown. ...
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1answer
856 views

Cannot implicitly convert type object[] to UnityEngine.GameObject[]

So, I cannot implicitly convert type object[] to UnityEngine.GameObject[]. But why? As far I know, are all types a inheritanced types of object. So, for my logic, I could put a GameObject array in a ...
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78 views

Best strategy to track object hierarchy using groups and obj files

I am making a 3D game in OpenGL from scratch. In this game I have a ship with stuff inside it. How can I attach the stuff to the ship in the CAD program and maintain that hierarchy in my own game? ...
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263 views

How to make sure two Tiles not overlap each other?

I'm trying to make a Grid who will be easily convertible between 2D and 3D and I'm having a problem with overlapping prefabs in the case of the 3D generation. The thing is, the DataObjects (Tiles) ...
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1answer
42 views

How to detect when object A In point B place

i have object which is moving to points in the screen each time the point ( call it B) is moving to different place and object A follow its direction . Im using Linear interpolation and simple ...
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1answer
571 views

How to prevent clicking through object in GameMaker

I've been making my first, simple game in Game Maker. You have to click a moving ball (obj_ball), each time you click it, it wil start moving faster. I wanted to add a way to lose the game: if you ...
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1answer
141 views

A logic error. canvas: balls physics, bounce

Hi I was making a program that simulate a bunch of balls bouncing, but the problem is some balls got stuck to the floor. Since it's a logic error, it is kind of difficult to find. Can someone help, I ...
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1answer
48 views

Tree of objects in 2D space - children relative to parent

Question How do we track the position of child objects, relative to a parent? Context I have a simple structure that keeps track of a point in space, along with zero or more children: ...
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1answer
80 views

Identify objects of the same type from each other, even between game restarts?

So I have a simple Character class: ...
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1answer
266 views

How to add a JSON object / model into your whitestorm world / scene?

I am loading the object from my json file. ...
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2answers
74 views

How do I pass my objects to the update method?

I've had formal education in Java for around half a year now, and as a hobby I would like to attempt game development. I've downloaded the Slick2d library to help with this. I've run into a problem ...
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1answer
3k views

How to have random and different colors on multiple objects with one material?

I want to have one material applied to multiple objects that has a random color on each object. How can I achieve this so that I don't need to use a different material for every object? This is in ...
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1answer
3k views

GameStudio : How to remove object after delay

When you pick an item in the inventory and drop it to obj_item_ground, this item is send to the ground. That's fine. I want to add a delay to this item to destroy ...
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2answers
2k views

C++ Instantiating objects as function arguments / parameters (base and derived classes)

I've noticed with some functions in C++ that accept objects (e.g. constructors), you can actually create the object within the function argument e.g. (this example uses an SDL_Point as the main ...
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2answers
100 views

Change parent object on instantiation

I'm making a game in which I have different weapons. One of them is a hand grenade. Well, the question is: I made an animation with mecanim (I don't know if is the correct way) with the grenade being ...
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1answer
773 views

How to randomly place entities that don't overlap?

I am creating a randomly-generated environment for a game I'm developing. I am using OpenGL and coding in Java. I am trying to ...
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1answer
668 views

Game asset “objects” consisting of several meshes vs continuous mesh

When building game objects in a 3D modeler like Blender I'm finding it's easier to get greater detail and still have fewer vertices if I separate certain elements. For example, I need to make cuts ...
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0answers
125 views

What is the most efficient way to determine collision path

I am trying to create a game in which I need to know if two objects will collide in the future, and when. I have both object's position, radius (they are circles) and velocity. A specific example of ...
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1answer
1k views

Creating HTML5 Canvas Objects in Javascript [closed]

I'm currently trying to learn how to make HTML5 Canvas games with JavaScript. I would like to use object oriented JavaScript to manage the elements of the game, but i'm having trouble. I've done a lot ...
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1answer
268 views

How is the relationship between Scripts and Objects in Unity?

If I don't attach the Script to the Object, will be the code able to "see" the object? When I need to manipulate (such as enabled() or a transform()) two or more Objects, do I need to attach the ...
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1answer
599 views

LibGDX destroy object when not used

I am developing a game where objects move in the screen. My object is instantiated in Y = 0 and I want to destroy this object when it goes under the screen Height. So if (positionY >= ScreenHeight) I ...
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1answer
99 views

Design Pattern for “Default Object”

I'm making a first person dungeon crawler like Eye of the Beholder. During execution, I have a Map object. It contains Cell objects. Anc each Cell contains, at most, four Wall objects. The Wall ...
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1answer
2k views

I can't drag'n'drop UI-Elements from the Scene-hierarchy into a public field (Unity 5)

I just watched this Video https://unity3d.com/learn/tutorials/projects/survival-shooter/player-health and tried to drag'n'drop the UI-Elements on the matching script, just like they did. But this is ...
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2answers
135 views

Is it possible to control what script is active on what sprite/object in Unity?

I have 2 objects, and I have a script which makes the player change their characteristics. I applied the script to both, and as you'd expect, pressing X button does the color, size, translation change ...
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1answer
2k views

Help with understanding “transform.root.GetComponent<>” in Unity

I'm reading through a tutorial for making an RTS in Unity, and in certain scripts it wants you to make a Player field and then OnStart(){ transform.root.GetComponent}. I am not quite getting what that ...
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1answer
162 views

System.StackOverflowException error [closed]

Hi all! I have a one problem. I trying to create 2D cave generation system in C# with XNA game studio, but then I running program I getting "System.StackOverflowException". As you can see in this ...
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1answer
100 views

Rendering order for units behind objects?

Im developing a 2D game with some fake 3D effects (parallell projection). 2D-units are able to walk in front of buildings aswell as behind them, although themselves being just 2d-objects. This leads ...
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1answer
366 views

How and when to choose which objects to run collision tests on?

This might be problem with plenty of good solutions, but it's all not very clear to me, so I though I could ask and probably get some good hints. I'm having trouble figuring out how to handle ...
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1answer
118 views

Space between randomly generated objects

Im not sure there is a going to be a simple answer for this question but Ill ask anyway. I am programming an endless scrolling game where the player's character is constantly "falling." As they fall ...
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1answer
3k views

Error when using GetComponent (Object reference not set to an instance of an object)

I'm using a textmesh to check variables in real time. Thing is if I use AddComponent within Update(), it obviously starts spamming and slows the game. If I try with GetComponent the error is the ...