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How code is structured. For questions on the internal design of a game engine.

0 votes
2 answers
89 views

How do I design my classes so that my Player.cs code can use class-specific abilities from a... [duplicate]

Right now, I have a Player.cs class that handles button pushes, movement speed, damage, Update() etc. At the moment, all of the logic for button presses triggering an ability, and the logic surroundin …
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0 votes
2 answers
421 views

How do I design my RPG-like class system in a more modular way?

I'm building a mod for Terraria that will add classes and their corresponding abilities to the game. You're a warrior? Push your ability key and you'll use your berserk ability. I'm trying to make m …
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How do I design my RPG-like class system in a more modular way?

This adds three main benefits I see right now: Really nice, readable code and code architecture. You know exactly what file and class to edit to change a class or ability. …
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0 votes

How do I design my classes so that my Player.cs code can use class-specific abilities from a...

This adds three main benefits I see right now: Really nice, readable code and code architecture. You know exactly what file and class to edit to change a class or ability. …
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0 votes
1 answer
61 views

Ideal way to instantiate abilities in a class give a dynamic list of abilities to use?

I have a PlayerClass class that is used to set my Player's class. For instance, this will make him a warrior: PlayerClass warrior = new WarriorClass(); WarriorClass will instantiate abilities like …
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0 votes
1 answer
67 views

Best way to implement a class or interface for a set of UI buttons that only differ in their...

I have three types of UI buttons that go on a cooldown bar: A traditional cooldown bar button where once the corresponding key is pressed, a timer shows over the button and dims the texture. A butto …
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